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A jam submission

St-RangeView game page

Prove yourself worthy to be a Saint in the St-Range.
Submitted by Domokun007, PrimetimeGaming, LegendAlex — 11 hours, 40 minutes before the deadline
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St-Range's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#933.8753.875
Gameplay#1703.5003.500
Overall#5213.1253.125
Innovation#5482.9172.917
Audio#6282.7922.792
Visuals#7162.9172.917
Theme#7822.7502.750

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
The name and the story comes from a a pun with the theme.

What code and assets did you not make from scratch during the jam (if any)?
Spirtes and Audio

How many people worked on the game?
3

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Comments

Submitted

I had a lot of things I wanted to do this evening but I've just spent the whole time playing this. Five stars.

Submitted

Very fun game! I had a blast playing it, but I agree with the other comments about not having enough green slimes on screen after unlocking the other colors. Good job!

Submitted

Very fun. The other resources didn't add much to the gameplay since I would always have a surplus of the ones after the green slime. I was really just waiting for green the whole time. Good job!

Submitted (1 edit)

Addictive game. I like that there are multiple resources and the fact that each ability upgrade is also a visual change. I guess the massive lags and eardrum-rupturing sound stacking is part of the reward in the endgame.

Also the swordplay is a familiar and easy motion of swinging your palm back and forth ( ͡° ͜ʖ ͡°)

Submitted

Fun game! I spent far too long slicing around and didn't even realise 20 minutes had gone by. 

Submitted

Very fun game

Submitted

So the game was odly satifying. The combination of numbers goes up, and frantically swiping the screen like Fruit Ninja worked with the vampire survivor type of progression.

If this were polished and built for mobile, I can see it being successful.

I feel like the game should pause while in the upgrade screen; that would have been great. I felt disincentivised to open up the upgrade screen, as I didn’t want to leave the slims unattended, even though there was no real drawback in doing so. More of a psychological thing than a practical thing.

Submitted

The game was great, but I just didn't have the patience to finish it. But still, great job!

Submitted

I need more dopamine!!! And a better CPU

Submitted

God satisfaction cost me 1 of my whrists, in fact I noticed some imbalance costs of upgardes, that most of them depend on green slimes, them spawn count in contrast another much smaller, feeling all time lack of them. In general game is so good, you can continue to upgrade it. Good luck in Jam!

Submitted

Numbers go up game, definitely got a little addicted there and lost track of time.  Everything was satisfying, from the sounds to the visuals.  The progression system was fun to experience too, good quality game

Submitted

I'm a big fan of seeing lots of numbers! I completed all the upgrades before I finally decided to complete the game

Submitted

arghh....... all the slicing of the slimes, gave me the vibes like fruit ninja ....... , loved it.
it would be great, if the enemies comes in uniform wave, with in between some timeout, for the player to rest, plus something to defend and make some upgrade.

Submitted

Really loved that chaotic moment.

Submitted

Oh no, I fell for an incremental trap again...

Absolutely loved this game. The audio and visuals set the tone very well. I did feel like a couple of the upgrades had fairly little impact compared to how much you had to invest into them. That being said the gameplay was still heaps of fun. I sat there for a good half hour playing this before going to try anything else.

Submitted (2 edits)

Combat is fun, I liked the chopping. I didn't realize the upgrades on the left top. And because of the fast pace of the game, not much time to scan all the screen to notice these buttons. Music is good.

Very good execution of the good idea. Congratz.

Submitted

I am not sure why, but this game gave me Vampire Survivors vibes. Simple controls and easy to understand. I maybe would have liked to see a bit more interaction with the weapon. Perhaps different sword swings depending on the level of your weapon. The amount of slimes gathered to upgrade were also hard to see at the start. Overall a fun simple game.

Submitted

The simple mouse combat was really good, could there have been an area on the map that you needed to defend? It took me a little while to realise the game wasn't going to prompt me to make an upgrade and I needed to trigger them myself, I guess I was expecting something closer to a deckbuilder where I would play for acertain ammount of time/achieve a certain number of points/kills then the game would pause and present a few options for me to select from. Also the SFX got a bit chaotic after a while and over powered the music - I think the longer I played the less I cared about the single kill sounds and wanted to hear the music more.