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Insect Prison REMAKE

A point and click adventure in a naughty alien critter riddled island. · By Eroism

Ideas and Requests Sticky

A topic by Eroism created Jun 17, 2025 Views: 81,649 Replies: 502
Viewing posts 161 to 180 of 204 · Next page · Previous page · First page · Last page
(+1)

Hello, I’m new to playing your game, and I see that you want to fill part of the island in the field area. I have an idea that might be useful: what if one part is a spider cave, where there is one of the lost adventurers and the spiders use her as an incubator? You can decide what to do with her expressions. The spiders look like black widows.

And one last thing: if you could add an event book that tells you what you have to do and where to go in order to keep progressing through the story, that would be great. I’m very new and I don’t know what to do after finding the shop elf. I’ve read about a skill, but I don’t know how to use it or what to do next in the game. If you could add the event book, I would really appreciate it, and I’d like to receive a response if possible.

Sincerely, your fan

Developer

Hey there Yuta_ozawa, thank you for your suggestions.

Spiders have been discussed many times already in the past. Unfortunately we won’t be adding spiders as main content.

Regarding the event book, that can be an interesting idea to delve into further. Supposedly the Objectives tab already does this, but maybe to a limited degree.

TENTACLES IMPREGNATION 

A few enemy ideas


Dragonfly(has a low chance to pick up player and  to leave player in random are on map and force a random fight with enemiesof that area *larger then player or maybe have 2 type like a small type that are in groups and a large type where its one strong one that can do the idea above/attached*)

Scorpion(can do poisen dmg and would need a antidote wether bought or made)

Maggots(Found in large groups in swamp so there more variety)

Pillbug(can roll up around the player for players defeat found near rocky area)


Cool idea I had sucking mosquitoe will give effect idk what yo call it but will Increase LP gain for that day unless cured by antidote or removing said bug

Deleted post

Lol found a good ai?

Que IA es esa Bro?

Hola se que depronto mi idea ya está sobre el tiempo pero me gustaría que incluyeran escenas pero no con una sola especie por ejemplo el perro infectado y cucaracha etc  también me gustaría algo relacionados con animales acuáticos y voladores 

Deleted 197 days ago

i hope its some april fools not in april joke

Can you fix the xray so that stuff happens in her. there are eggs for a minute then they are gone for some reason. maybe have them hatch when she sleeps or just randomly as you are playing. also getting preg from spunk would be great. thanks for making this great game!

Developer

Sorry I may need this some details on this issue, mind moving it to the Guides and Help section?

Sent u a dm on discord pls check

Add Indonesian translation

Developer

Would love to :).

Translations are provided by volunteers, if you’d like to translate to Indonesian, reach out on the discord server so I can explain you the process :D.

(+1)

They will add content: futa in women Some day?

Developer

We have no plans for futa content :(.

:(

I hope the update can become early,I like this game,but every update is so long

Developer

Unfortunately currently we have very little time and the updates can only be worked on when we have some of it. Also we are now dependent on artist work, so we have to wait for CG completion before proceeding with new scenes.

(1 edit)

"Hola, bro, soy yo de nuevo. Te vengo a dar otra idea: el insecto de este manga no es real, pero ¿qué te parece si lo metes como los huevos que puedes incubar?


Que existan dos opciones en la historia donde se decida si se lo queda cuando ya sea un adulto o si lo quiere liberar. En el caso de que se lo quede de adulto, que se note que la barriga se le vaya haciendo más grande y tenga encuentros en la noche o en lugares donde, con el tiempo, el insecto la vaya dejando con unos 'regalitos' en el útero; y que luego de que el insecto se vaya, haya escenas de dar a luz y todo, como se ve en el manga.


En la segunda opción, ella tendría un último encuentro y luego lo dejaría libre en el campo. Si tienes tiempo, aquí te paso los dos capítulos del manga para que les eches un vistazo. Me gustaría saber tu respuesta."


Capítulo 1

https://hitomi.la/doujinshi/skirt-to-kiseichuu-english-1524298.html#1


Capítulo 2

https://hitomi.la/doujinshi/skirt-to-kiseichuu-2-english-332177-1753112.html#1


Perdón por los anuncios de la página espero y le eches un vistazo 

(1 edit)

Hi,

First of all, thank you so much for the work you do on this game. I have known the game since it was still on Cardwirth and years before this version. I am well invested in following your development and have been enjoying every update.

The only thing I would say I don't like about the game is the difficulty. It is waay too easy and I feel it is immensely impacting the playability. Now I know the game is far from completed but I have some ideas I would like to share.

1 - Ores are too easy to obtain. This should resonate with anyone who has played this game since ores are quite literally free to mine. It is an issue that makes iron armor and weapons easier to craft than leather ones. In my opinion, the cliff shouldn't be located in the forest in the first place. In terms of RPG, having the last armor tiers obtainable in the same area as the first one is bad design. Since the game is pushing us to explore further and further, our gear should evolve along the way as well.

That doesn't mean that making iron gear should be impossible before then. It still wouldn't be practical to have all metals in the same place. Here is what I thought about: to make any metal, you would need 2 of the same ore. You can craft iron using 2 metal salvage that you can gather from the sewers. The cliff should be located after the sewers and be like any other area, meaning you can get attacked while mining. Now make some ores a bit harder to find, maybe more equipment (chitin ?), and with all of this, the gear progression should be a little smoother.

2 - The "Temptation" (libido) gear isn't tempting. This could change if the previous issue is fixed since this gear is still better than leather. It looks pretty, however it doesn't get me hyped and I wonder if it is even worth it. In my opinion, lots of the prices in the shop should be revisited too. Here is what I would do: lightly buff the actual libido gear and its price. Remove the ability to buy a libido crystal with libido stones, making it a rare item again. Create a stronger second tier libido gear set obtainable only with libido crystals. Add a healing potion to the shop that costs 3 libido stones at least and heals double the amount of bandages. I'm sure a lot more ideas could come out along the way, I hope we can fill out poor Rumia's shop a bit more.

3 - Creature Overhaul. While I like the combat in the game, it can become a bit repetitive over time. While I find it repetitive, I find the core mechanic entertaining and I wouldn't want to change it. However, we can add over it and make it more challenging (I love challenge). I won't touch on wharf roaches and parasitic beasts as they are good tutorial enemies. Here is what I would add: enemy creatures have passive buffs and bosses have abilities. The Jellyfish could have 15% chance to stun on hit but also reduce their numbers during battles. The leeches should be enemies like the others when you have leech salt and could have something like 25% life steal. The eggfly could have 15% chance to dodge while the slug diminishes your stats, etc... There should be a boss of nearly each type of creature, it wouldn't even need new scenes as it is just the same but bigger. For the Wharf Boss, which already exists, it could be more resistant while also having a charge ability that can't be countered. A swamp boss could be a mosquito with 50% life steal, etc... It would be interesting to have a random number of enemies each encounter too, not a big difference though, just between -1 and +1. Also, there should be a basic enemy (without abilities) in the Shoreline area as it feels empty and just like the cliff, the resources there are too free.  Some people would find it too much but remember that you can't die, when you lose you just get raped, which is beneficial if you go for libido gear.

4 - Experience and Replayability. Since you will have to spend way more time in combats with a system like this, I think a rewards system would really encourage players to continue. Gaining levels and spending points to increase stats or talents would be a lot of work but can result in a satisfying replayability. If it is just for the reward it can even be a really slow leveling system where you rarely upgrade your character. I think replayability is really important and I hope that you will find some kind of reward system as killing enemies right now is a bit anticlimactic.

5 - The "Unweather" Balloon. I really love your weather system as it adds an unpredictable element to the game and I think it can be explored even further. The problem is the addition of the weather balloon which completely destroys that mechanic and I think you should remove it. Maybe you could make it harder to craft but instead of changing the weather it can predict it with 70% accuracy for the next day.

6 - Moving around is hard(er). This can be controversial, but I liked that now eating at the cabin passes the time, so I was wondering if moving shouldn't do the same. Maybe not 1 bar everytime but half a bar and not when going or moving in the cabin or the shop. Not sure about this one but I'll throw it out here anyways.

Well, I don't have any more ideas for now so I can just pray that some of them have been good enough to pose reflexion. Sorry if my english is bad sometimes or if it appears dry or self-centered, I don't know how to write any other way.

Anyways, continue the good work but take your time to work on the game and I'll support you in any way I can, except money, I don't have that.

Developer(+1)

Hey there moraskopetla,

You have some very interesting ideas there. Some difficulty suggestions are easier and some would be very complicated to implement, but there is some good bases to take ideas from :).

I’m specially interested in the outlook regarding the ores and how easy they are. We were thinking on moving the Cliff further in the map.

I know it might sound strange, but by pure chance, if anyone has the opportunity to donate so that... Introduce an idea or an insect; what exact quantity would that be in that hypothetical case? 👀

10 dólares 

Depende de las escenas y todo lo que traiga 

Developer

Sorry, not sure I understood the question. You mean how much would it cost to go forward with an idea?

Oh, I mean, if I pay a certain amount to have an idea implemented, how much might it cost? I'd like to provide financial support. •^•

Developer

Oh I see. Well we haven’t had such a request yet, but it would really depend on the idea and CG cost mostly.

If it requires CGs, for example for scenes or portraits or enemies, etc, it might go anywhere from 25$ to 70$, depending on the variations, complexity, etc. This is purely the cost of the CGs. Other than this we mostly do suggestions for free as long as they are simple enough or fit really well with the game.

If you want a very specific and complex thing I guess we’d have to discuss it, since it would really depend on effort and amount of time required :).

Understandable, and I'd completely forgotten about this lol

I am really looking forward to the update of this game, when will the updated version of this game be launched?

(1 edit)

Bro, ¿será que puedes agregar una opción o modo que permita cambiar la ropa o las criaturas del juego usando archivos externos? La idea es que el juego permita cargar ciertos tipos de archivos para poder modificar o agregar contenido.


Por ejemplo:


📄 Archivos de texto (para diálogos o datos)


.txt → texto simple (muchos juegos guardan traducciones aquí)


.json → datos estructurados


.xml → configuración del juego


.ini → ajustes del juego



🎨 Archivos de imágenes (para cambiar skins o texturas)


.png


.jpg / .jpeg


.dds → muy usado para texturas en juegos


.tga



🎵 Archivos de sonido


.wav


.mp3


.ogg



🎬 Animaciones o modelos


.fbx


.obj


.blend (de Blender)


.dae



📦 Archivos del motor del juego Muchos juegos usan archivos especiales como:


.pak


.assets


.bundle


.rpa


.uasset



🧩 Scripts (para cambiar mecánicas del juego)


.lua


.cs


.js



Así la gente podría cambiar algunas mecánicas, la vestimenta o agregar cosas nuevas. Podría ser algo oficial del juego o un sistema de mods, para que si la comunidad quiere algo nuevo pueda crearlo y probarlo.


Espero que te guste la idea y me gustaría saber tu opinión.


Está idea es porque veo que  hay gente que tiene buenas ideas y e visto gente que modifica el juego y una opción para poner mod sería mejor para ellos y así pueda  haber muchos creadores de mod en la comunidad solo pido que lo pienses

Developer

Hey there Yuta_ozawa,

We would love to support modding, however it is time consuming to build a system to allow this to happen. We would need to create common systems, asset loaders and integrate custom resources into those systems and loaders as to allow content to be extended inside the game.

For now this is not the priority on our road map, but when we get to the point that we have the time to do this, we’ll for sure create a robust modding system.

Why not make it so you can clear the text boxes with something other than a mouse click?

Developer

Hey KrysBlackwind,

It depends a bit on the system, do you have any suggestion in mind :) ?

The update is coming soon.

Hi, I wanted to make a suggestion. Well, I don't know how you're planning to do this last update or if you'll have time to think about what I'm going to say. I think very few people here want to see the complete story, so I'm going to suggest this.

1- Rumia could be working on some kind of pheromone, which she starts making after some event in the game. After she finishes making it, she finds Leah and asks her to test it, and she does. There are two possibilities of what could happen: the first is a gangbang of insects (I don't have any specific ones), or this pheromone attracts a giant monster, which takes Leah to a place and does those things to her. However, this ends up unlocking a new place on the map for the main story, or after the monster does those things to her, it falls and ends up unlocking a new passage (One of the two options). (I also have no idea which monster it would be). Thus allowing the main story of the game to advance. 

2- During the pheromone creation phase, Rumia accidentally drops a vial in her warehouse without noticing. Insects, or even a spider (as I've seen people mention), or that insect she has downstairs, end up becoming a "mutant" or a larger creature, eventually leading to those scenes with Rumia or Leah. It could also function as a growth tonic for some creature that was down there. 

Those were the two ideas I had. I think it's kind of difficult to do all of that, but there you have it, they almost wanted to use it as inspiration for something.

-Perhaps the translation left some words sounding "heavy," but that wasn't my intention.-

I'm a Chinese player,I think we can add some real birth scenes instead of just moving at the hole. At the same time, I think we can add a cave on the cliff where there are insects such as spiders or scorpions that can mate, and in terms of combat, we can also apply the "poisoning" attribute. At the same time, when bathing by the river, there is no longer only cicadas, but also a probability of infecting iron worms. When the iron worms are born, we must go to the river. I also think we can add some breastfeeding scenes, such as maggots crawling onto the breasts to feed after birth.

Since making CGI scenes takes a lot of time, maybe you can add more gameplay systems and story content. 

For example: You could add simple puzzles. The player can solve them to unlock new story, important choices that some choices could be one time only and change the story or future events. You could expand the story and lore. Players can learn more about the world and what is happening. Maybe easter eggs...

hey its been too long since i put any ideas. I would like some little and easy ideas to be added

1-the cheat menu (i dont feel like searching in the save files for hours and edit it lol) 

2-more bugs and stuff. Mainly spiders, scorpions.  Ant. Butterflys and more stuff (i know this idea is hard to add as you need a cg for all death scenes and edit the attacks) 

3-traps. I would love if there was 10% or 20% to fall in a random insect trap of a specific area. Bees? Accidentally hitting their nest. Spiders? Stuck in webs. Flys? Trip over oxygen and fall in totally plot convenient pose for the fly to land on her

4-nests. Every insect need a nest of their own.  Cockroachs in the nest will spawn way more and high chance to meet the boss. Every other insect would need a boss for that... 

5-i know you said you wont add human stuff, but what about half humans? Like a mindwashed futa/guy with an insect on their head, a plant woman, slimes (human form) and etc

6-plot convenient idea, a 5% whenever we travel somewhere we stumble by a special bug that doesnt appear in normal traveling. 1% to reach the special bug's nest or fall in their trap. 0.000001% jackpot to randomly find a treasure with the bug guarding it

(2 edits)

(i am not dev of this game but really half human still human. game theme insects so its same if add to your tea some sand.) thank you for your time.

So traps its good but 2 possibly thing abbout rng traps someone will newer get into them and someone will find them every time. so at final result (its bad) its rage bait.

Humans point is valid i just hope they add it

Traps is MEANT to be a ragebait with good payment. Just as fighting any enemy while exploring but you are weaker in their traps. Making the game actually harder because... Yeah there is no way to lose this game if you dont rush in a fight with 1hp

(2 edits)

You can loss in game even with full hp if you unlucky and forgot to make heal items. (And equped weapon not bow 🏹 or boomerang 🪃.)

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