This is really ambitious for a week, congrats on getting so much accomplished in that time. There are some bugs but it doesn't ruin the game. Really like the idea, great job
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Super Strangemon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #729 | 2.609 | 2.917 |
| Gameplay | #814 | 2.385 | 2.667 |
| Audio | #855 | 2.311 | 2.583 |
| Enjoyment | #874 | 2.385 | 2.667 |
| Overall | #883 | 2.398 | 2.681 |
| Visuals | #940 | 2.385 | 2.667 |
| Theme | #1010 | 2.311 | 2.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You battle through strange new places to catch Strangemons you've never seen before!
What code and assets did you not make from scratch during the jam (if any)?
everything by scratch during jam
How many people worked on the game?3
Comments
Really fun game! blown away with how much you completed in the short amount of time you had to make it!
Loved how much personality shone through in this game, a pokemon-like auto-battler is a cool idea too. Very ambition putting it all together from scratch in a week!
I think if you make your scope way smaller next time you'll be quite successful. The game idea you choose should feel like it can be achieved in half the time of the game jam, because you'll inevitably be delayed by bugs and want to have plenty of time to polish before the end.
You should be quite proud for delivering this game, though. Despite the bugs, I enjoyed my time with it :D
This is very ambitious for a 1 week project dude, lots of mechanics going on here, good job getting this made in time, I bet this was a massive learning experience too. A few bugs here and there, but the art was actually really nice, I enjoyed catching new Mons after winning fights if you added more juice and polish to this it could be something really cool. Thanks so much for sharing :)
It's a bit buggy but I love the art style of the characters and it's kinda satisfying :)
Hey Homie, loved the game how were you able to fit in 2d visuals with Unreal Engine? I like the concept however there might be some issue with restart run do check it out. Overall had fun !!
Thank you so much homie! Yea that stuff happens when I actually don't put any code on a button lmao. Sorry for that.
For the 2D visuals it was pretty easy, it's just a normal actor with a "Paper Sprite" component on it. You can right-click images/textures to turn them into sprites, put those sprites in the component and there you go :D unfortunately I didn't have enough time to setup shadows for the sprites :(






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