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Winter Hunt's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Cozy Winter Vibes | #42 | 3.389 | 3.389 |
| Presentation | #64 | 2.833 | 2.833 |
| Overall | #66 | 2.778 | 2.778 |
| Enjoyment | #70 | 2.500 | 2.500 |
| Creativity | #83 | 2.389 | 2.389 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Cool art style! A full screen option would be a nice addition.
The art is cute, and I like the sprint mechanic. Cozy games sometimes lack sprint mecahnics and it slows down the game, but this one didn't have that problem. With that said, it would have benefitted from item descriptions. I couldn't tell what I picked up. Good game overall, but could use some polish.
Hey, nice scavanger hunt game. The visuals are cool and like that you added a sprint button since the map is slightly larger and you traverse it multiple times to find the resources. Think that it would have benefited from some sound effects when picking resources and with the popup window it would be nice that the item glows slightly. Also it seems the Y-Sort on some of the resources was broken. A weird bug kept happening for me as I talked with the NPC. If I didn't have the resources it would fade in and out, the inventory would be empty and picking up resources wouldn't work anymore. Congrats on completing your project! Maybe it needed half a day more for some polish to get it in a higher state.
My feedback (please take it constructively)
What worked well:
Good presentation and visual cohesiveness.
Good UI design.
What could be improved:
It would have benefited from prioritizing polish in certain areas. Being able to tell the name of an item you have in your inventory (or even when picked up), an arrow pointing towards the guy who wants it (easy to lose track of him, wouldn't have taken too much to implement with the pre-existing arrows for items you need), and more visual cues (make the campfire stand out, make it clear which items are and aren't interactable) all would have helped the core game out a lot.
Arrows pointing towards the items you're meant to hunt for clashes with the core idea. These arrows would've been much better used to point toward the guy who wants the items.
Overall, great job. Learning what to prioritize in a game jam mostly takes practice, time, and watching experienced devs or streamers jam, but it's a very critical skill.
hey! Thank you for that
Honestly I was bored and wanted to do a jam over the weekend didn't get to have the full 3 days
However the reason why I put the waypoint in was to make it a bit easier to point towards the items due to not having the time to make the actual system I wanted which was for sticks to interact with normal bushes. For coal to mine some stone. For berries to pick them up ...etc the goal was for the waypoint to take you back to the main guy but had to repurpose last minute
Another polish I wanted to add was to indeed have tool tips for the items. I had some other code from an inventory i made for my game on steam hower I had to give up as i decided im having a much simpler menu to only hold 6 items so then I changed a bit my structure on how I hold the data so just removed the tool tips
Things to add would be :
a few more levels. And better quest system
An improvement on how the text is displayed.
Fixing the buggy visual at the end of the level that show you the time
Leaderboards
Campfires to have some dynamic light but for this one I went the lazy way for the current HUD so ended up putting ghost buttons in places just to get the right spacing and couldnt figure out how to have another layout for a fluid light system
I made an implementation of this but updated to current godot version from the project https://www.patreon.com/GameEndeavor
very nice retro top down motif and good interface
yes I wanted to have a quick tutorial stage but didn't get out to it
Cool concept. It seems it need some presentation for red and blue bar at the top, but It's really cool
It's a really good game for a 3 days Jam! Moreover if you did it alone. I didn't really understand if i can increase the blue bar in a way or another. The addition of the health bar and the timer is pretty cool to make the game funnier and add some challenge but it impacts a bit on the "cozy vibes" part in my opinion. Overall, a fun little game with no bugs in my gameplay, so well done!
the blue bar is the temperature just need to be next to campfires howver they are not popping out easily to see
Pretty simple concept but executed well, like the others I would like full screen
I KNOW i can't believe I forgot that
I liked this one, but like others have said I wish there was fullscreen for it. I enjoyed it none the less.
Good job for a 3 days jam, really good start but lacks of polish and gamefeel, consider adding the fullscreen option in the itch page settings for the game to be more enjoyable. Overall good project congrats
Good work, i wish there was a fullscreen mode though !