I judge scenarios by whether I’d actually run them. This is lean and usable. The time pressure gives it energy, and the prompts make it easy to tailor without writing pages of backstory. I like that it leaves room for the referee to decide how nasty the watchdog response is. It’s more of a framework than a fully built adventure, but that’s not a flaw - it’s by design. If I needed a fast one-shot or a side job to drop into a campaign, I could run this with almost no prep.
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Watchdog's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How legible and easy-to-understand is this mission? | #11 | 4.000 | 4.000 |
| How appealing (conceptually & stylistically) is this mission? | #13 | 3.571 | 3.571 |
| Overall | #13 | 3.476 | 3.476 |
| How well are design principles used to setup fun gameplay? | #17 | 2.857 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which RPG system(s) is this for?
System-agnostic
Which themes, if any, did you use?
Are You Smarter Than A Megacorp Executive?
Which "hard mode" challenges, if any, did you complete?
Single page, no art, system-agnostic



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