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A jam submission

10,Mal- PlacesView game page

Explore the infinitesimal space and build the ultimate constant. A fast paced incremental game.
Submitted by xDevily, MrTruth, Lambda — 17 hours before the deadline
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10,Mal- Places's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#214.1544.154
Enjoyment#1363.7693.769
Overall#1783.5963.596
Visuals#2943.8083.808
Audio#3023.3083.308
Gameplay#3373.1923.192
Theme#4493.3463.346

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
Decimal place, the position of a digit after the comma.
Irrational numbers with infinite decimals are also uncommon to use with a large number of digits.
Hence, an uncommon (or strange) place to delve into.

What code and assets did you not make from scratch during the jam (if any)?
- Devina Garden Font
- Sidetrax Music
- Kenney UI audio

How many people worked on the game?
3

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Comments

Viewing comments 21 to 2 of 21 · Next page · Last page
Submitted(+1)

What an interesting  and unique concept, and great take on the theme! Great combination of some more typical incremental style themes mixed with a more direct and active gameplay. Well done!

Submitted(+1)

Very innovative mechanic, can be used in much larger puzzle game as well. Loved the aesthetics of this game and the music was very good. The menu was also very nicely implemented.

Submitted(+1)

Sneaky way of drilling remembering Pi. 
If you can do all the digits of Pi (.........), does it change to another constant?.....

Developer

You could try that, or you can purchase one in the upgrades menu.

Submitted(+1)

Very cool game and quite original at that. It's also undeniably very polished. Good work! 

Submitted(+1)

Nice concept and juice and polish are really great. Good job on this one !

Submitted(+1)

Very original concept and nicely polished overall.

The small sound effects are really satisfying and add a lot to the experience.
Maybe adding some bonuses when reaching certain score thresholds could enhance the sense of progression even more.
Great job!
I’d love to hear your thoughts on our game as well if you get the chance.

Submitted(+2)

I really like the background. Once I got going I definitely entered the flow state always a good sign in a game.

Submitted(+2)

Simple but unique gameplay loop :)

To me, having more infinite decimals on screen made it actually harder though :D

Interesting take on the theme.

The polish and game feel is pretty good.

Well done :D

Submitted(+2)

Really unique! I was surprised by how much fun I had playing - and how stressed I got every time the counter got down to just a couple seconds left!

Really well done

Submitted(+2)

Very creative interpretation of the theme, I always enjoy this kind of entries. The visuals are very good. Although enjoyable as it is, I found the gameplay to need some other mechanic in order to feel more complete(?) but not sure what I would add tbh. Really good job!

Developer

Thank you. The core gameplay loop is really simple; I invested most of the time into polishing everything. Adding other features at the expense of polish would have made the game a lot worse to play and enjoy

Submitted(+2)

Surprisingly entertaining and a really creative idea that you did a good job polishing it (Except for the font, its just a little too hard to read in my opinion, but I understand this was probably an aesthetics choice you made). Well done!

Developer

Thank you. The font is definitely not the most readable, but I chose it to give a rough math paper feeling to the game.

Submitted(+1)

Very interesting concept! The moment-to-moment gameplay is very satisfying and having some meta progression is nice as well. That being said, most of the upgrades don't meaningfully change the core gameplay loop, and it does get pretty repetitive. I'd be interested to see what kinds of upgrades you could incorporate to introduce more strategy and nuance into the gameplay.

Developer

Thank you. Yes, the game is repetitive after a few runs. I preferred to invest as much time as possible into polishing the game; otherwise, even the core game loop would not be fun at all.

Submitted(+1)

It's wild how much I enjoyed this and how much time I spent playing. A really fun game, and I loved how the upgrades changed things. Excellent job.

Submitted(+1)

Really original concept well made an fun, especially after the firsts upgrades

Submitted(+1)

Really interesting take on the theme! Slick UI as well

Submitted(+1)

the visuals are awesome, i love the 2D game in a 3D world effect!!

do i get to name my new constant when i finish writing it?

Submitted(+1)

Cool concept. I haven’t really played an incremental game quite like this before. The UI is very nicely done, too. Everything felt responsive, and the transitions were smooth. That polish makes a big difference in a game that revolves around numbers and repetition. Great work! Creative idea and solid execution.

Submitted(+1)

Really solid game, feels, looks, and sounds super smooth and polished. The idea is really creative and it's done so well. Nice work!

Submitted(+2)

- satisfying menu clicks

- Prefer more title visual clarity 

- I like the font. Bold choice, but it works

- I really like the menu transitions from the main menu

- Concept: are you shitting me? Super unique. I love it. Scratches an itch I didn’t even know I had.

- I don’t really know what’s going on initially, but I like it.

- As someone who works with a lot of data professionally, it kind of makes me wish this was somehow my job, and that’s a good thing lol

- Adding an upgrade system is really what sets this apart. It could have been a complete experience with just getting faster at inputting, but the upgrades really give the game much more longevity 

- As I continue it gets deeper and I love it. More options means more engagement. It’s like jumping from basic cultivation to a full blown stat sheet. I now more agency over my power and I like that.

- Overall, I love the experience. This project was awesome and wonderfully unique! Great job!

Developer

Thank you. Glad that you enjoyed the game and the theme interpretation. The font, as with other parts of the  game, was a hit-or-miss choice. The handwritten font is not super readable, but that's exactly what I wanted to give a "math exercise done on paper" feeling.

Submitted(+2)

Super addicting. This is like playing Geometry Wars with a type writer. 

Developer

Thank you!

Viewing comments 21 to 2 of 21 · Next page · Last page