What an interesting and unique concept, and great take on the theme! Great combination of some more typical incremental style themes mixed with a more direct and active gameplay. Well done!
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10,Mal- Places's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #21 | 4.154 | 4.154 |
| Enjoyment | #136 | 3.769 | 3.769 |
| Overall | #178 | 3.596 | 3.596 |
| Visuals | #294 | 3.808 | 3.808 |
| Audio | #302 | 3.308 | 3.308 |
| Gameplay | #337 | 3.192 | 3.192 |
| Theme | #449 | 3.346 | 3.346 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Decimal place, the position of a digit after the comma.
Irrational numbers with infinite decimals are also uncommon to use with a large number of digits.
Hence, an uncommon (or strange) place to delve into.
What code and assets did you not make from scratch during the jam (if any)?
- Devina Garden Font
- Sidetrax Music
- Kenney UI audio
How many people worked on the game?3
Comments
Very innovative mechanic, can be used in much larger puzzle game as well. Loved the aesthetics of this game and the music was very good. The menu was also very nicely implemented.
Sneaky way of drilling remembering Pi.
If you can do all the digits of Pi (.........), does it change to another constant?.....
Very cool game and quite original at that. It's also undeniably very polished. Good work!
Very original concept and nicely polished overall.
The small sound effects are really satisfying and add a lot to the experience.
Maybe adding some bonuses when reaching certain score thresholds could enhance the sense of progression even more.
Great job!
I’d love to hear your thoughts on our game as well if you get the chance.
Simple but unique gameplay loop :)
To me, having more infinite decimals on screen made it actually harder though :D
Interesting take on the theme.
The polish and game feel is pretty good.
Well done :D
Really unique! I was surprised by how much fun I had playing - and how stressed I got every time the counter got down to just a couple seconds left!
Really well done
Very creative interpretation of the theme, I always enjoy this kind of entries. The visuals are very good. Although enjoyable as it is, I found the gameplay to need some other mechanic in order to feel more complete(?) but not sure what I would add tbh. Really good job!
Surprisingly entertaining and a really creative idea that you did a good job polishing it (Except for the font, its just a little too hard to read in my opinion, but I understand this was probably an aesthetics choice you made). Well done!
Very interesting concept! The moment-to-moment gameplay is very satisfying and having some meta progression is nice as well. That being said, most of the upgrades don't meaningfully change the core gameplay loop, and it does get pretty repetitive. I'd be interested to see what kinds of upgrades you could incorporate to introduce more strategy and nuance into the gameplay.
It's wild how much I enjoyed this and how much time I spent playing. A really fun game, and I loved how the upgrades changed things. Excellent job.
Really original concept well made an fun, especially after the firsts upgrades
the visuals are awesome, i love the 2D game in a 3D world effect!!
do i get to name my new constant when i finish writing it?
Cool concept. I haven’t really played an incremental game quite like this before. The UI is very nicely done, too. Everything felt responsive, and the transitions were smooth. That polish makes a big difference in a game that revolves around numbers and repetition. Great work! Creative idea and solid execution.
Really solid game, feels, looks, and sounds super smooth and polished. The idea is really creative and it's done so well. Nice work!
- satisfying menu clicks
- Prefer more title visual clarity
- I like the font. Bold choice, but it works
- I really like the menu transitions from the main menu
- Concept: are you shitting me? Super unique. I love it. Scratches an itch I didn’t even know I had.
- I don’t really know what’s going on initially, but I like it.
- As someone who works with a lot of data professionally, it kind of makes me wish this was somehow my job, and that’s a good thing lol
- Adding an upgrade system is really what sets this apart. It could have been a complete experience with just getting faster at inputting, but the upgrades really give the game much more longevity
- As I continue it gets deeper and I love it. More options means more engagement. It’s like jumping from basic cultivation to a full blown stat sheet. I now more agency over my power and I like that.
- Overall, I love the experience. This project was awesome and wonderfully unique! Great job!
Super addicting. This is like playing Geometry Wars with a type writer.






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