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A jam submission

Doodle ThingymabobView game page

Submitted by Si_Pasif, NeeVan42, Snoofel, creaturadev, Flaineyyyy (@Flainey_art), MedVedd, yudias, florycasta — 58 minutes, 9 seconds before the deadline
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Doodle Thingymabob's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#9092.4602.750
Innovation#9312.1622.417
Audio#9472.0872.333
Gameplay#9922.0122.250
Overall#10022.1372.389
Theme#10452.2362.500
Enjoyment#11171.8632.083

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
strange place -> notebook doodle world
escapism

This game expresses the theme of strange places through the main character's imaginative doodle world, a form of escapism she uses to free herself of her insecurities and gain confidence as the hero of the world she created for herself. The game switches perspectives between the real world and the main character's 'doodle world' which poses as a manifestation of her thoughts, feelings, and creative personality.

What code and assets did you not make from scratch during the jam (if any)?
-

How many people worked on the game?
9

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Comments

Submitted

I played this game for a while, must have made it to level 4 or 5? I tried to make it to the end but unfortunately in one of the classrooms (the one where the guy is there and I think you are supposed to walk up to him?) I kinda got stuck walking off the right side of the map, and when I did I fell and there didn't seem to be a way to restart.

Lots of positives to say about this game. I feel like you got the harder parts of game design: Ambition, Innovation, Passion, Creativity, etc with this game. I think taking this game and polishing it would be a really good exercise because there are other things that seem to be newer gamedev pitfalls you fell into. For example, lots of people do platformers, and when you do, it's a lot of work to try to try to build it all from scratch, and I feel that's what you did here. As a result parts of it didn't feel good to control. For example it felt basically impossible to jump from moving platforms.

The good news is this issue has been solved tons of times before, so if you experimented with doing a "platforming microgame" tutorial it might help you learn some tricks. The key things you'd have to look for is "state machines" and "parenting the player object to moving platforms". These aren't things you'd know necessarily on your own, but generally people can learn it once and then it helps all their projects moving forward.

The issue with how you had it set up is that because there doesn't seem to be state machines or parenting the character being pushed up is constantly being considered both on and off the platform at the same time, so the player can't know if by pressing jump they actually will jump or not. And you can't rely on unity's friction to keep a player object on the horizontal moving platforms. 

There were several things like that where things didn't work quite right, but the issues were stuff like that where a developer aren't necessarily ever really taught it outright, but you can learn it once and then know it moving forward. Other examples were things like using the scene manager to reset the levels or other smarter ways to reset the levels, because as I played it I could tell that sometimes the reset would bug the scene (enemies would continue flying left the whole way, etc).

I think across the board it might just be a good exercise to take this game and to polish off all the issues. Like I said, you did the hard part with your originality and unique mechanics, the part that needs work is just watching some tutorials about designing a platformer that feels good to play and building off the solutions that have existed for a while now.

Lots of little things just kind of added up, another example is I felt like you were going for a typewriter effect, but then you didn't pre-set the line breaks so the words that were too long and started a new line first were written above then moved below which broke the effect. Things like that, the movement, the level reset, the collision in the classroom, etc. All stuff that I think would be a good thing to polish.

Anyway, sorry for going on so long. I do see promise and ambition here so I wanted to try to give some suggestions that might be useful. 

Developer

Hello! thank you for playing our game, thanks for the critic and the advice, we'll evaluate it :)

Submitted

This game is interesting! It's like mixing of stickman adventure (where you should draw your character, princess, and some stuff like water or fire) and Until then.

Submitted(+1)

Your art is very colorful, I like it! The character felt way too floaty for my preference. The drawing mechanic was fun. You were quite ambitious with the story for a game jam game. My advice is to maybe keep it a bit more concise. A lot of people will bounce off your game when they are immediately faced with a wall of text, which is a shame because then they don’t get to play your game.

I also liked that you had an area in which you could not draw. I think that is a smart idea, but I would suggest making it a bit more visually clear or having your character comment that they can't draw there. Pressing the G button in the game felt very unnecessary. Just make the player continue to the next screen when they have collected the key and touched the gate. It also took me a bit to realize that the music was muted in your game options.

Good job on your game!

Developer (1 edit)

Hello! thank you for playing our game, thanks for the critic and the advice, we will keep that in mind in our next try game jam  (^-^)

Submitted

I really like this game, it was very cute and a neat idea! It's too bad, because I think a few things really kept me from enjoying myself as much as I could have.

Here are my notes:

- I was about to put 1 star on the music thinking there was none, and then figured out there was a setting but it was off by default? Was that on purpose? The music is quite repetitive though, I'm not really sold on it.

- the meter showing you how much you have left to draw, I could click on it and adjust it with my mouse. It was only visual though, I couldn't cheat and gain more fuel

- there was a frustratingly high amount of times where I think my character got stuck between two tiles it was walking on and so I stopped walking, which killed me

- I genuinely thought the silhouette you talk to in the classroom the first time was like an embodiment of your conscience or something like that lol, it took me seeing another to realize they were just no-names 

- the drawing aspect being a way for the person to draw for her character to move around is genuinely very cool, but I don't love some aspects, like the limited fuel, as it seems like she's using a pencil anyway so there shouldn't be any need for that? Maybe it would have made more sense if the line got bigger and you needed to sharpen your pencil or something, but it didn't make as much sense thematically as it did gameplay-wise. Although even purely on the gameplay part, it did bug me a bit that you could theoretically do some platforming on tiny lines and it wouldn't really be very fun, but it felt like it might be optimal if you could risk losing too much resource otherwise. But actually you never really did, so it might have been better to just not have a meter at all? I'm not sure.


Anyway, thank you for your submission, hope you had fun!

Developer

Hello!! Thank you so much for playing our game and thanks for the crittic \(^-^)/ , We're gonna evaluate it!!.

Submitted

It's kind of all over the place haha, sorry

Thanks for making it!

Submitted

It's nice and I like seeing how the story progresses in the "real world", I did encounter some bugs especially in one of the "real life scenes" in which I fell off the map (right side).

Developer

Thanks for telling us some of the bug 😭

Submitted

The game freeze on black screen at the start, idk if is loading or just a bug because i let it 3 minute and it didn't work

Developer(+1)

Hello we update our build there was some bug that trying to fix T_T