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Space Explorer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #1237 | 1.792 | 2.833 |
| Audio | #1320 | 1.160 | 1.833 |
| Gameplay | #1324 | 1.265 | 2.000 |
| Enjoyment | #1362 | 1.160 | 1.833 |
| Overall | #1369 | 1.230 | 1.944 |
| Visuals | #1388 | 1.160 | 1.833 |
| Innovation | #1401 | 0.843 | 1.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The interpitation of the theme was a strange place as an alien planet far in space that would feel strange and mysterious to us due to not really exploring that much of the universe.
What code and assets did you not make from scratch during the jam (if any)?
1. The sound effects listed in the games description under the credit section.
2. the A* pathfinding project
How many people worked on the game?2
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Comments
Seems like a good foundation for something more! Would have loved to be able to shoot faster and progress in strength a bit.
Nice game. I missed some SFX but good job ! :)
The bases are solid but it could use a little more speed! Nice work
With a faster pace, more damage and less hp on enemies i think it would get a great improvement !
Its a nice base! Keep up the good work! :)
Well, first wave is okay if gun damage/fire rate was bigger and enemy hp smaller. Second is too repetitive, but new enemy has nice mechanics.
I think game really need to be more fast - less enemies/less HP, more damage/fire rate, and it will be fun to play with sprinkles of upgrades and more enemies.
This game is pretty good, but the gameplay feels repetitive. The gun shoots very slow, and the enemies die really slow.