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Magician Boy and Apprentice Girl's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #1 | 4.778 | 4.778 |
| Gameplay | #2 | 3.556 | 3.556 |
| Overall | #3 | 3.756 | 3.756 |
| Uniqueness | #3 | 3.667 | 3.667 |
| Presentation | #6 | 3.667 | 3.667 |
| Horniness | #7 | 3.111 | 3.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Use of the theme
Main team Master & Apprentece, the Magician teaches how to use magic to her new student, use magical abilities and swap them for elemental damage, a bit of clicker play when fondling.
AI generated content (If you used an AI)
Music
Assets used (If you used external or existing assets)
Music
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Comments
Cool game, struggled with the keyboard and mouse a little bit lol,
The art looks lovely
Awesome stuff.
Protecting the apprentice with the master is a great idea. I especially liked blocking the arrows. But pushing back the enemies was a bit finnicky, I’d maybe liked some kind of melee pushback strike on cooldown better. Also I’m not really sure what the other spells do, fireball got the job done nicely.
Art is great and I think the difficulty was spot on.
Great job!
I wrote a lot but lost everything because of a page refresh, so shorter:
The water looks too sharp. Maybe a darker blue line as border? The magician sound voice broke immersion by making me think of an IRL person making the sound. Boss HP is hard to read, maybe a health bar. Character walking animation make them looks like they limp.
Gameplay broke for me: just going into melee with the heroine by side was easier, faster and safer, I could heal her at full under a group attack (except the very first fight). Gameplay may be confusing because of lack of UI to know if the heroine is in follow or stay mode. I still like the originality of the gameplay.
The visuals are nice and they have a handmade charm I love. The music did its work.
NSFW content was too tiny to reach me, but the end surprised me and the NSFW ending scene was a bit funny. The cover image is appealing.
I love this game. And I think this game one of the best submission in this Jam.
But not without some rough moments.
Controls are little finicky especially if you want to push some one. Line of sight can be frustrating time to time. And you can easily out heal any damage. (After I realized this, I lost interest in clearing the dungeon for xp.)
On other side.
I really like spells. It was a surprise when I figure out they are different from each other.
And idea main idea is solid.
Lovely stuff <3
Super cool concept. Didn’t expect to be playing League here xd.
Controlling two characters at the same time as a single player is really creative.
It would be even better if healing had multiple stages and a short tutorial at the start.
Also really like the character art.
Lovely game, and really liked both the adherence to the theme and the minotaur's flailing arms. Took a bit to get used to the controls, but once it was locked in, it worked. Reminds me of the MMOs of yesteryear, when you have a maxed out character helping your level 1 friend mush through raids and dungeons xD
Thank you for playing! Yeah, the game was very inspired by the mentoring system of old MMOs!