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Where The Trail Ends's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #601 | 3.195 | 4.375 |
| Theme | #792 | 2.739 | 3.750 |
| Innovation | #838 | 2.373 | 3.250 |
| Enjoyment | #877 | 2.373 | 3.250 |
| Overall | #898 | 2.373 | 3.250 |
| Gameplay | #954 | 2.100 | 2.875 |
| Audio | #1198 | 1.461 | 2.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The concept of the game fits the theme as you play as a character, who is searching for their friend who claims they found something deep within the forest. As the player ventures into further, they realise that they are able to shift their reality, opening the world to a new stranger place, a place that is like the world they know, but isn't.
What code and assets did you not make from scratch during the jam (if any)?
Level art by Szadi art., minor edits by myself, cover screen and signage made by myself
Music which plays during the game is 'Dark Grove Breath' by Lary Menjon
Level design, concept and code all by myself, made with GD.
How many people worked on the game?1
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Comments
Nice itch.io page and presentation overall. The concept of overlapping realities in the forest is really interesting and fits the theme well. I liked the visual style of the environment and the art assets worked nicely for the atmosphere of the platformer.
The mechanic of switching between realities while platforming is a really cool idea. However, I found the jump + reality-switch combo fairly difficult with the keyboard layout. With the number of jumps required, it became hard to execute consistently unless I could use a controller. The idea itself is strong, but the input combination made the challenge spike pretty quickly.
One thing that might help players is a subtle opacity or ghosted preview of platforms in the other world. That could give players a hint about where things will appear when they switch realities and make planning jumps easier.
I also didn’t hear any gameplay audio during my playthrough, which made the experience feel a bit quieter than expected. Some environmental sound or feedback for actions could help reinforce the atmosphere.
One thing that happens a lot in jams is that developers naturally become very skilled at their own mechanics during development, so difficulty can creep up without realizing it. A little external playtesting can really help balance those moments.
Overall though, this is a really solid first jam entry, especially finishing a full mechanic like the reality-shift platforming. Nice work getting it completed and submitted.
If you get a chance during the rating period, feel free to check out our game as well. We'd love to hear what you think!
It's been a while since I was humbled by a platformer. Classic easy to fall hard to master gameplay that really takes me back. The only issue I experienced was a minor stutter when switching between worlds and I would have made those jumps otherwise, because I'm not terrible at platformers. Very good job overall, really enjoyed your game!
I really enjoyed playing this game; it's simple and effective. The background change is very nice and intuitive to use.
This was fun to play, and I really loved the visuals! You did a good job and I enjoyed the world switching mech!
The jumping mechanics are a bit tough,
But I love this! The visuals are nice!
Heyyy that's great concept and my game has similar concept too. Nice visuals btw