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RiNG RiNG's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #868 | 2.309 | 4.000 |
| Visuals | #873 | 2.540 | 4.400 |
| Theme | #888 | 2.540 | 4.400 |
| Gameplay | #962 | 2.078 | 3.600 |
| Overall | #963 | 2.213 | 3.833 |
| Audio | #1047 | 1.848 | 3.200 |
| Enjoyment | #1068 | 1.963 | 3.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The player is stuck in an odd room, with a strange vibe all around
What code and assets did you not make from scratch during the jam (if any)?
Most of the 3D models are taken from the Unity Asset Store, except for the table, keys, and locks, made by hand
How many people worked on the game?1
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Comments
THIS ART STYLE!!!! Mine is a bit similar in style but i only had time for 2d dithering :)
That was crazy good. Loved the puzzles. They were quite tricky but solveable. Also great visuals. One of my favorites so far. Very underrated!
Thank you so much for playing and giving such a nice feedback !
Love the visuals and music, gives me a Return of the Obra Dinn vibe! Unfortunately I wasn't able to finish it. One issue I have is that I find the notes hard to read, but I might also be missing a mechanic or way to make them more readable, can't really tell from just walking around and trying different things.
Thank you for playing ! The trick is to throw objects, as the don't change size once leaving your hand, but I feel like I could have made that clearer.
this game is very good i'm just bad at puzzles, maybe someone thats good can finish it but i'm bad at it
Thanks for trying!