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OPERATION: HEARTSIEGE's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #627 | 3.021 | 3.700 |
| Audio | #792 | 2.449 | 3.000 |
| Visuals | #912 | 2.449 | 3.000 |
| Overall | #912 | 2.327 | 2.850 |
| Innovation | #955 | 2.123 | 2.600 |
| Gameplay | #985 | 2.041 | 2.500 |
| Enjoyment | #1112 | 1.878 | 2.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Because instead of seeing a body from the outside, the game lets you explore it from the inside, turning something familiar into a strange place.
What code and assets did you not make from scratch during the jam (if any)?
Sound (Pixabay)
Dialog System (Yarn Spinner)
How many people worked on the game?4
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Comments
Nice job with the scene transitions and immersion. Love the boss mechanics.
Nice! It is hard to play! Funny also! I need to get better on 2d platform games....
Some jumps are very clutch indeed :P Thanks for playing tho :)
This was fun! I really enjoyed the concept, the art, and the boss fights. The idea of splitting to get height was really creative, too; I don't think I've ever seen something like that in a game before. If I had a bit of constructive criticism it would be that the movement feels a bit too slow; I think it would be really fun to try a sped up version.
All in all, good job, and congratulations on making a game in a week!
Thanks for the kind words :)
A sped up version sounds like fun indeed :)
Fun game, I liked how you unlock abilities, and I like how the ability visuals are presented, as well as how the background moves. It was hard to tell when I am dealing damage, so maybe add enemy health bar and/or hit effect. Anyway, good job!
Thanks for your feedback and taking your time to play!
I agree that we should have provided some indicator of healthpoints and when enemies are vulnerable to attacks, lerning for next time!
The typing sound with the opening text was intense, but the music once you got into the level was a bop!
I felt very in control with the platformer mechanics, but I think I missed out by not picking up the pickup over the spikes. None of my abilities worked and it might've been tied to that pickup?
The boss fight was a nice FSM! Well done getting it together- I just couldn't attack him. The boss froze after the 6th lightning attack and just stayed in the top middle.
I liked the concept of being the virus and invading your victim's mind. The neural network aesthetic was on point
You unlock a new ability after each boss, i think we should have communicated that better :(
There are certain moments when the bosses become vulnerable, for the first boss as example, when he flies down in the middle. Thats when you can jump on his head to deal damage.
I think we should have done a better job communicating this :/ Thanks for letting us know what you think and taking the time to play our game!
I was going to try jumping on his head after I saw him go down the second time, but his FSM froze at the top. WebGL sometimes has issues with rounding differently than your engine editor or desktop executable builds, so if you're going for an exact if(position == targetPosition) to switch to the next phase, you sometimes get a state where a check looking for if(xPos == 3) gets compared to an x of 2.999999999996 or 3.000000000001. I suspect that's what happened here.
Nice! Thanks for letting us know. We had something similar happen while developing and moved away from a location to using colliders instead, but it seems like we have an oversight somewhere :/
I love the games art, music and landscapes 😊
Thank you :)
Haha, the music is so awesome, man, a good homage to retro-bit games! I’d just adjust the jump a little to make it faster and bring more dynamic feeling to the gameplay, and also add a kinda soft-bounce animation when landing on the ground.
Nice ideas, thank you for trying our game!
Brother! this have a lot of potential!