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A jam submission

Strange SpaceView game page

Begin observation. Hover to focus. Click to discover.
Submitted by TommyKarate — 13 hours, 27 minutes before the deadline
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Strange Space's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#1393.6303.630
Innovation#3463.2593.259
Overall#4393.2283.228
Theme#4513.3333.333
Visuals#5303.3333.333
Enjoyment#5583.0373.037
Gameplay#5892.7782.778

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
You explore hostile regions of space to an area borderline beyond human comprehension

What code and assets did you not make from scratch during the jam (if any)?
Just the sounds which are sited in the credits (:

How many people worked on the game?
1

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Comments

Viewing comments 24 to 5 of 24 · Next page · Last page
Submitted(+1)

Cool game, such an atmospheric experience, really liked it, the telescope works really well, so I think you can continue this game after the jam, with a bigger variety of things to explore in the space, it's a calm and enjoyable game to play, congrats

Submitted(+1)

Liked the quietness and the satisfying 'discorver' experience.
I felt the urgency and somewhat panic from the radio but at the end it wasn't that deep, even if really strange.
The Boötes Void region isn't actually completely empty in reality so it isn't much misterious, to me at least.

Overall liked the game atmosphere, would have liked something more unsetling. The space is so big and unknown, much can be done with it.
Good job!

Submitted(+1)

Nice atmosphere overall.
It feels like the gameplay could use a bit more depth, but it’s a solid effort, especially for a solo project.

Good job!
If you’re checking out other entries, feel free to try our game too.

Submitted(+1)

This was a real chill experience. I liked that I didn't feel rushed. I can just sit there and scan while reading the radio transmissions as things slowly get weirder. Tracking the planets with the mouse was fun. It's simple, but having to stay steady while they move makes it feel more interactive than just clicking away at dots. The expanding scope circle as you're locking in felt satisfying, and those little arrows helping you find the next one kept was a nice addition. The audio helped contribute a lot to the mood. The ambient space hum and that whoosh when you confirm a planet were super clean. Real cool atmosphere piece.

Submitted(+1)

The game looks really polished and is very beautiful. I think it's a bit lacking in gameplay. Anyway really good job, im impressebd by the polish !

Submitted(+1)

Great game. This is really a polished game with the right sound + art to hit the mark on the theme. However, adding difficulty to the game will probably allow me to actully bother looking at the screen rather than imersing myself with the vibes

Submitted(+1)

Really unique gameplay. 5/5 on Gameplay and Innovation. Would be a great short game if polished and expanded so that it’s not repeatable

Submitted(+1)

Ngl this game kinda felt like grid shot in AimLabs but it might be just me. You nailed what you wanted and I think you did an amazing job in that, but I think visually you can give more rewarding feedback, and you could've made it a bit more challenging.

Developer

Very good feedback thank you!

Submitted(+1)

an interesting idea! i like the art style and music. mouse control is great. screen ratio is not working perfectly on monitor, but it's not really a big issue.

Developer

Yeah Itch was being pesky with the ratio, got it to a working state and moved on tbh hahaha

Submitted(+1)

Okay, this is an interesting idea. I personally also enjoy looking at the deep skies, and it's nice that someone has turned this into a game. The vibe of the game is quite nice, and it's definitely mysterious as the game goes on. I would hope for some resolution for the story, though. Seems like we've discovered a black hole? But without many hints, we can only guess. The gameplay is simple, but I am guessing this is what you are going for. Overall, good job on making the game!

Other things I like:

  • The arrow pointing towards the next star is really helpful
  • I like how streamlined the game is
  • The zooming out and in cutscene looks cool

Suggestions:

  • I think the circle turning into an actual deep star object would be nicer than just a small circle when focused. This should give the game some more personalities
  • Some visual indicator instead of just text when ready to focus would be nice
Developer

Thank you! Yes the goal was 100% to keep it simple and create the most finished product I could muster. Thinking I'll take more risks with making the game challenging in the next game jam though, throw in a couple of twists as well!

Submitted(+1)

I like how the music seemingly got deep and deeper the further you explored. Great style!

Submitted(+1)

You describe this as a short “atmospheric” experience and what can I say, you really nailed the atmospheric vibe! Well done and thanks for trying out my game!

Submitted(+1)

Solid Game! Loved the atmosphere and game mechanic

Submitted(+1)

Nice atmosphere. I would have liked a bit more challenge to push the experience further. Good Job !

Developer

Definitely could have made it harder, I figured for a jam easy and quick would suffice.

Submitted(+1)

I loved the atmosphere you have going on here! Were the object names a reference to something tho,,, the only sci fi i watch really is doctor who so I don't get any references AKJSHKJAHSJKA

Developer(+1)

So funny story about that. I made the Object# based names to help the player figure out how many planets were left, this was before I added the indicators. I actually meant to give the planets their own unique names based on the prefab being pushed, like  "Red Giant", "Blue Dwarf" but I completely forgot to switch it over LOL

Submitted(+1)

very nice atmosphere to the game, the increase zoom on each level felt pretty "voidish". 

I do wish there was more diffcult to dicovery of each planet as it seemed like you tried that with how the planets would move. I imagine the planets moving faster would have become more annoying rather than fun so I can see why you went for some slower moving ones. 

Developer

I had other ideas like taking way the indicators after so many levels, making the planets move faster, increasing the vignette, etc.. But my focus was building the most complete game possible and pushing the theme. Which that pesky radio UI became the focal point for that.

Submitted(+1)

I... feel... strange, the void has taken over me. congratz!

Developer

Thank you!

Submitted(+1)

YES THE VOID! Who knows what’s out there?

Nice relaxed game. Thank you, I enjoyed it. :)

Submitted(+1)

Fun experience and unsettling atmosphere, good job!

Submitted(+1)

Love the idea of an atmospheric astronomy game! Really short and sweet right now, but there's a ton of potential in this premise! Nice work!

Viewing comments 24 to 5 of 24 · Next page · Last page