I'll start by saying I love that you ran with the muppets theme. While I really like the deductive concept I think that it is a little too gamified in this case, if I were to run this I'd lean more on roleplaying out the different gaits and quirks. I'll also echo other commenters and say that the layout is a bit confusing, I think more use of bolded text and headers would help.
Play game
Gait-Keepers's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How well are design principles used to setup fun gameplay? | #13 | 3.354 | 3.750 |
| Overall | #17 | 3.056 | 3.417 |
| How legible and easy-to-understand is this mission? | #18 | 3.130 | 3.500 |
| How appealing (conceptually & stylistically) is this mission? | #19 | 2.683 | 3.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which RPG system(s) is this for?
System-agnostic
Which themes, if any, did you use?
Are You Smarter Than A Megacorp Executive?
Muppets.
Which "hard mode" challenges, if any, did you complete?
1 sheet / 2 pages


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