The graphics and color pallet used is very cool! I think some kind of tutorial or explanation in the start would have been really helpful. The environment and enemies have really good simple but effective design. Good job!
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Elevator of Fun's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #158 | 3.876 | 4.333 |
| Visuals | #560 | 3.280 | 3.667 |
| Overall | #758 | 2.658 | 2.972 |
| Audio | #786 | 2.460 | 2.750 |
| Gameplay | #935 | 2.162 | 2.417 |
| Innovation | #976 | 2.087 | 2.333 |
| Enjoyment | #1016 | 2.087 | 2.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
When you enter the elevator it will transfer you to a randomized strange place.
What code and assets did you not make from scratch during the jam (if any)?
All art, animation, and most code was made by me. Sound effects are from JFXR, music from https://x.com/TixiBloxxr Layering scripts were from Friendly Cosmonauts GMS2 layering tutorial on YouTube.
How many people worked on the game?2


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