Very cool game! Surely is chaotic! Loved it!
I wish it was a bit forgiving though, I died so many times!!
| Criteria | Rank | Score* | Raw Score |
| Sound (Audio, music, sfx, cohesion between them) | #5 | 3.417 | 3.417 |
| Originality (Innovation and creative use of systems) | #9 | 3.500 | 3.500 |
| Immersion (Usage of theme, incorporation of atmosphere) | #9 | 3.083 | 3.083 |
| Playability (Gameplay and technical stability) | #10 | 3.000 | 3.000 |
| Overall | #10 | 3.194 | 3.194 |
| Heart (Overall love put into the game) | #14 | 3.250 | 3.250 |
| Look (Visual fidelity, art direction, aesthetics) | #14 | 2.917 | 2.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Very cool game! Surely is chaotic! Loved it!
I wish it was a bit forgiving though, I died so many times!!
Cool little game! I did run into a bug, though — after the first or second round, I couldn’t use the fire wall/explosion anymore. Reloading the game fixed it, and everything worked fine again.
Still, it’s a nice little time killer. I had fun with it, and somehow it even felt calming to me. I think the sound design plays a big part in that — even though the game is chaotic, it still manages to create a surprisingly relaxing atmosphere.
hey, thank you for playing and for your comment.
hmm, I've never run into this bug in the many hours I've likely spent playtesting this.
are U sure U didn't miss one of the instructions on the start menu? I did my best to make the mechanics clear, but honestly I still do wish they were just a bit clearer. If U don't read everything on the start menu you will likely miss quite a bit.
thank U again for playing and yr feedback, it's greatly appreciated and I'm glad U felt a sense of relaxation. I know what U mean! I agree, the game can feel that way for a bit. However, if your trying to win the run and get 200 Cubeth (this is something U may have also missed from the start menu) it can get pretty intense lol.
I will play and rate your game sometime later today!!
Good stuff! I like how it's kind of reversing the normal order of business in a game like this. Usually you would try to group up the enemies and shoot into them. Now you have to lead them into a pool of fire. I dig it. The sound was really nice. The graphics are obviously simple but they are perfectly functional for a jam entry! It's obvious what everything is/does.
thanks!! I'm glad U mentioned the reversal of expectations, this was definitely part of the intention!
I also kind of went with an odd upgrade system, as often upgrading can sort of actually make things trickier if yr not careful. also, the buttons for upgrades spend your Cubeth (currency in this game) and if you accidentally run into the button it will upgrade automatically whether you want to or not, making the upgrade itself a sort of obstacle at times. not sure if anyone has experienced that aspect, but it was also one of my goals.
I'm also very glad you mentioned that it is clear what everything does, I spent almost a whole day at the end of development on making sure this game was understandable and clear enough to the player.
thanks again for playing, I'll go play and rate your game sometime later today!
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