Really cute visuals. Had a lot of fun playing it with my gf.
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Repelationship's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #807 | 2.424 | 3.833 |
| Innovation | #960 | 2.108 | 3.333 |
| Enjoyment | #1055 | 2.003 | 3.167 |
| Overall | #1079 | 1.968 | 3.111 |
| Gameplay | #1150 | 1.687 | 2.667 |
| Visuals | #1216 | 1.792 | 2.833 |
| Theme | #1237 | 1.792 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Repelationship fits "Strange Worlds" on two levels: the world itself randomly flips into the Upside Down - dark, twisted dimension where the environment, creatures, and tiles all transform without warning. The magnetic polarity mechanic makes even basic movement feel alien and unpredictable, because the physics of attraction and repulsion govern everything. And the river setting keeps both players in a state of constant, strange drift - there's no solid ground, no stability, just two blobs at the mercy of a world that keeps changing beneath them.
What code and assets did you not make from scratch during the jam (if any)?
All assets were made by us from scratch.
How many people worked on the game?2


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