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A jam submission

GROW OUTView game page

Follow the light. Escape the dark.
Submitted by Dr.Zwieback — 16 minutes, 28 seconds before the deadline
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GROW OUT's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#1733.5934.400
Theme#3563.5114.300
Gameplay#5422.8583.500
Overall#5483.0753.767
Visuals#6063.1843.900
Enjoyment#6862.7763.400
Audio#7502.5313.100

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
A stranger in strange place trying to grow out into freedom.

What code and assets did you not make from scratch during the jam (if any)?
Various models and items in the first room (such as the counters) are sourced from an asset called Lab Assets by JamesDev available on Itch. /queue/c/3188197/rad-3d-assets?game_id=1377185&password=

How many people worked on the game?
1

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Comments

Submitted(+1)

Very interesting idea ! I'm struggling with the camera/controls though :( perhaps it's smoother with controller ?

Submitted(+1)

Very unique game! I like it a lot. Reminds me a bit of I Am Fish. The only real critique I have is that the controls were a bit confusing (didn't always point where I thought it would) and it was sometimes pretty hard to see where I needed to go next. Other than that, the visuals were cool and I liked the growing sound effect. Impressive work!

Submitted(+1)

Cool game, good job!

Submitted(+1)

Love the concept! The controls were a little hard to grasp, but this was cool!

Submitted(+1)

This was great to play! A unique concept that was well executed and fits the theme perfectly. Well done!

Developer

Thanks so much! :)

Submitted(+1)

This game was a VERY pleasant surprised when sorting by least rated! Love the concept, IMO fits the theme perfectly!

Submitted(+1)

This looks very cool. I like the idea just a bit hard to control. Really love the growing tendrils on the vine!

Developer (2 edits) (+1)

Thanks! :) Glad to hear. I have fixed a few things in the meantime, most notably the camera which was quite jittery and off in a few areas and should be much smoother now and the move direction preview marker of the vine should also work much better now and is visible in occluded areas.