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Moments Together's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #251 | 3.905 | 3.905 |
| Audio | #401 | 3.143 | 3.143 |
| Theme | #429 | 3.381 | 3.381 |
| Overall | #611 | 2.960 | 2.960 |
| Innovation | #662 | 2.714 | 2.714 |
| Enjoyment | #799 | 2.571 | 2.571 |
| Gameplay | #983 | 2.048 | 2.048 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game is about how a home can feel strange after loss of someone you love
What code and assets did you not make from scratch during the jam (if any)?
Music from https://pizzadoggy.itch.io/
I used some 3D models from another itch user that was copyright free, I intend to find the source and put it on the project page because I downloaded the assets like last year. I also did some 3D modelling myself.
How many people worked on the game?1
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Comments
It was quite an experience. The sadness was felt deeply, and I think you've done the atmosphere super well. The story is also nicely-written, with those day-to-day moments intertwining in between bringing out that sombre nicely. Well done! The game looks really good with the shader, and fits well with the narrative. Overall, it's a nicely done piece of art.
Other things I like:
Suggestions:
Sorry it took us so long to get back to you. I'm gonna make sure one of our teammates will pop in later and play and rate your game so we can put you over the required 20 ;)
I love the art style! And i personally like the web browser version without the outline more. Music is also a strong part of the game, creating this brilliant, nostalgic/melancholic atmosphere in the game. Some people mentioned in the comments slow dialogue, but it was never a problem for me. What caused some problems or annoyed me slightly are few dialogues that are too long, because of that in mid-sentence the dialogue would jump to the next line, skipping whatever was left.
The game is a slow burner for sure, not everyone will like it I would even say vast majority probably won't appreciate it. I'm though in that minority, I love slice of life, quiet and chill stories like this and enjoyed it a lot. Great entry!
I love the aestethics and the feel. The story is so sad and touching. The only problem I got is that walking is a bit slow, and the view is kinda strange which can cause dizziness.
Very thoughtful entry. The aesthetic was quite good and the story was a great take on the theme of a familiar place becoming strange after loss. I think there was a lot of heart put into this one. I'm glad I tried it (@edeylimbo actually just recommended your game on one of my random posts)
If you're planning any future updates, I have 2 points of feedback
yeah I'm getting the mouse sensitivity thing a lot and it's genuinely my bad JKAHSSJAKHS I use a weird mouse setting specifically for a game I play and it makes it different from the average mouse other people use. I'll add a sensitivity slider after the jam and potentially an FOV slider too!
Moments Together has a really thoughtful premise. The idea that a home can feel strange after losing someone you love is a powerful and fitting interpretation of the theme.
The itch.io page is nicely presented, and the aesthetic feels unique and personal. There’s a sincerity in the concept that comes through clearly.
I especially like the idea of having two different endings determined by how long you spend with certain memories. That’s a subtle mechanic and a creative way to avoid obvious branching choices.
A few thoughts from my playthrough:
I found myself wishing there was a section after Sally is gone where the gameplay shifts more dramatically. A moment of emptiness, silence, or altered interaction could really amplify the emotional impact.
Voice acting could elevate the experience significantly. Even minimal narration would deepen immersion. Similarly, having a visible character mesh for Sally might help players connect with her presence before she’s gone.
Gameplay-wise, the loop currently revolves mostly around moving between rooms and interacting with memories. Expanding that into more varied mechanics could strengthen engagement and give the emotional beats more weight.
I also encountered a bug where, after tabbing out during dialogue, I lost the ability to turn and could only move forward/back/sideways. Just flagging that in case you’re tracking issues.
Overall, this feels like a strong concept with emotional depth. With expanded gameplay systems and polish, it could grow into something really impactful.
Great work, especially as a solo project.
If you have time during the rating period, feel free to check out our game as well. We’d love to hear your thoughts.
I loved the outline shader effect. cool visual aesthetics. Can we increase the mouse sensitivity, it's too slow for me?
sometimes I forget not everyone uses my weird ass mouse settings AKJSHAKJSHAKJ I'll try and change sensitivity stuff after the jam period!
My windows pointer speed is super low, but my mouse dpi is super high, IDK what the heck happened but I'll add a way to change in-game sensitivity AJKSHAKSHAJK
The dialogue feels a little slow at times, but it's still interesting to follow. The music choice is great, it captures that melancholy mood so well. Nicely done!
I love these small narrative experiences. This was really... sad, but in a "appreciate what you have" way. It's lovely piece of art.
The slow-paced nature of the game, combined with the simple art and calming music, made the message of the game show clearly. Not the type of games I play regularly, but may try this genre more due to this experience
cool shader! the fov might might have been way too zoomed and got me a little dizzy, other than that, good game!
I loved the art! Had to download the game, felt a bit too slow of pace, especially the dialogue for a gamejam
really well done
(small thing: you ui doesn’t scale with screen resolution making it hard to read on some monitors)
Really hit a certain somberness to memory with this one! The pace of the text may have detered from my experience of this game, but the message of how short the time with your loved ones can be is something that can linger with the right person.