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A jam submission

Titanic: place on RadistView game page

Very small game about Titanic
Submitted by Randomness — 42 minutes, 17 seconds before the deadline
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Titanic: place on Radist's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#8092.4403.571
Audio#8692.2453.286
Enjoyment#9352.2453.286
Overall#10572.0332.976
Gameplay#11101.7572.571
Visuals#11821.8542.714
Theme#12811.6592.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
I thought the Titanic was a rather mysterious and strange place. In this game, I decided to take the story of a junior radio operator.

What code and assets did you not make from scratch during the jam (if any)?
VHS visuals, animations of the main character

How many people worked on the game?
1

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Comments

Submitted(+1)

hey there, i like the idea of playing by typing Morse code, haven’t seen it anywhere else. however, at some point it was a bit annoying to just type the code over and over again. also the filter was way too strong, after some time my eyes had to take a break or i wouldn’t be able to finish the game. i’d love to see some other mechanics outside the code typing. but overall interesting idea, good luck :D

Submitted

I loved both the sound design and visuals. Ok, the filter was strong, but I liked it anyway. My only problem is the I didn't get how to send telegrams. What button should I press? Or should I click on something?

Developer(+1)

You need to press the space bar for a certain amount of time.

Submitted

Ok, I'll try to play the game again and review it better! I don't know if you wrote it in the games description by do it at the very top :)

Developer

OK, thanks for the feedback.

Submitted(+1)

my eyes hurt

Developer

Sorry

Submitted(+1)

Good game, nice atmosphere, a bit too strong CRT shader
But now I know how to send SOS

Developer

. . . - - - . . . 

Submitted(+1)

Great vibes! The CRT filter made is really difficult to read the morse code on screen though, so I had some trouble in the start telling whether I had inputted things correctly. Love that when the ship goes down you have to input every signal correctly! And that you need to remember that it's . . . - - - . . . at the end! Now I know how to send an SOS signal :)

Developer(+1)

Thanks for the feedback