It really was an eerie and alien place. A simple resource collecting mechanic and stuff that worked really well. Having to wait until the tides lower to get resources was something I found especially clever. Anyhoo, a well done game. Thank you for making it :)
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Escape Desolation's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #958 | 2.214 | 3.500 |
| Audio | #978 | 2.003 | 3.167 |
| Visuals | #979 | 2.319 | 3.667 |
| Gameplay | #1002 | 2.003 | 3.167 |
| Theme | #1004 | 2.319 | 3.667 |
| Overall | #1029 | 2.091 | 3.306 |
| Innovation | #1174 | 1.687 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game fits the "Strange Places" theme by dropping you into a bizarre, eerie wasteland. After crash-landing on this toxic, moon-like terrain, your only goal is to scavenge for natural resources, and escape this deeply strange and unfamiliar world.
What code and assets did you not make from scratch during the jam (if any)?
We did not create any of the audio elements for this game jam.
How many people worked on the game?2


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