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Don't Ghost Me!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #889 | 2.245 | 3.286 |
| Theme | #987 | 2.342 | 3.429 |
| Visuals | #1003 | 2.245 | 3.286 |
| Overall | #1007 | 2.131 | 3.119 |
| Audio | #1010 | 1.952 | 2.857 |
| Enjoyment | #1034 | 2.049 | 3.000 |
| Innovation | #1051 | 1.952 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
It features procedually generate strange buildings and floorplans, and the ambience of aliens and ghosts sets a weird tone.
What code and assets did you not make from scratch during the jam (if any)?
Game models,materials, fonts and audio were not made by ourselves, but code is original and made during the jam. Some simple audio and button logic were made a long time ago.
How many people worked on the game?2
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Comments
This is really impressive! There wasn't anyone else about for me to play multiplayer, but the fact that this can support multiplayer is really cool. I also like the procedural generation aspect to it too, nice work!
I'm really impressed that you did a multiplayer game for a game jam, also the idea to mix aliens and ghosts was quite interesting and the art is so nice, really loved your game
Nice idea. And congrats for creating a multiplayer game for a gamejam.
Very coolio! Love the game and aesthetics! Check out our game too!
Making any game in 7 days is hard, but making multiplayer game is REALLY hard. Unfortunately, there were not hosted games to join when I played, and in hosted one - I died too quickly to figure out where to find candles or anythig else. Jumscares were nice and overall atmosphere was relly good. Congrats on making multiplayer game in a week, imo it is absolutely insane!