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A jam submission

A bad tripView game page

psychological horror
Submitted by Yazygames — 5 hours, 53 minutes before the deadline
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A bad trip's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#3573.5103.510
Visuals#5083.3733.373
Audio#5232.9612.961
Innovation#5442.9222.922
Overall#6012.9872.987
Gameplay#7512.5102.510
Enjoyment#7602.6472.647

Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
In this psychological horror game the strange place is your own mind after taking a weird drug

What code and assets did you not make from scratch during the jam (if any)?
I've used some envoirorment assets from the unity store and some models, music is made by Gabriele Berro.

How many people worked on the game?
1

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Comments

Viewing comments 28 to 21 of 28 · Next page · Last page
Submitted

The visuals and music fit well! It's a solid start for a 3D game.

Side note, I have to wonder around for a while before I figured out how to start the events

Submitted

Good game. I wondered around for quite a while trying to figure out what I have to do and I thought the game didn't have a purpose. You should guide the player to where they are supposed to go with an indicator perhaps. I didn't realize how the sword works at first. I thought I could just swing at it and it would deal damage to the direction I'm looking, but it wasn't at all intuitive that I have to aim right at the enemy to deal damage. I'd recommend changing how it works or add an indicator to make it more intuitive. They game was WAAAAYY too hard. I couldn't really damage the enemies without getting damaged myself, I got hit from the back, I got cornered and couldn't move anymore, and there is no healing method other than bying hitpoints for hearts, which I thought would heal me to full but didn't even do that. I didn't even get close to killing everything. But overall fun game. I enjoyed playing.

Submitted(+1)

Really good work with visuals! Great concept! This is exactly what I think drugs do to the people!

Submitted(+1)

I think for a one person game this is really well done. The visuals where, tough to navigate but I actually like the aesthetic of it.

Maybe it was my setup but the mouse sensitivity was really high making it difficult to play but I'm not sure if that is just on my side.

I think what this misses is a bit more gameplay depths other than being in a Stranger Things like place and stabbing monsters. But given how little time there is, just getting this working alreay I think can be considered an impressive achievement.

Submitted(+1)

Difficult but enjoyable, visuals are great!

Submitted (1 edit) (+1)

Great visuals and solid execution of your game concept. I loved the transition going from the intro into the game itself. 

I felt that the combat could be tweaked a bit. It's really hard because each enemy takes 3 hits, and those 3 hits take a while to perform via the slow stabbing motion. The enemies' collision boxes take up so much room that they are quite hard to get around - especially in a corridor. Outside the corridor, out in the open, there are too many of them to really kill any without being taken out yourself. Needed more gradual enemy waves and an easier way to dodge and evade them. 

Otherwise, I do think it's a really polished game and there's a lot that's impressive here, so nice job! A great start for your first jam, you should be proud :) 

Submitted(+1)

I liked the visual change from Nightclub vibes to Hellscape. It was a lot of enemies to begin with, and I kept feeling like there was always something behind me. Nicely done, though.

Submitted(+1)

Pretty cool, the art was pretty good quality, and the sounds were perfect, but I'll have to admit, it's pretty hard. But, nevertheless, it was a good experience.Well done.

Viewing comments 28 to 21 of 28 · Next page · Last page