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One More Time's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #2 | 3.556 | 3.556 |
| Creativity | #2 | 3.111 | 3.111 |
| Gameplay | #3 | 2.111 | 2.111 |
| Overall | #3 | 2.956 | 2.956 |
| Theme | #4 | 3.444 | 3.444 |
| Story | #5 | 2.556 | 2.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement the Theme: Sea Witch in your game?
The Sea Witch is an in-game character and antagonist.
Did you implement any of the optional Bonus Challenges, and if so, which ones?
Water of Life and Death: You seek to collect the Waters of Life and Death in order to revive your lost love.
Pirate Ship: The hub between ventures is a ship.
Renewing Tide: To collect the waters, you utilize an attack that damages enemies and heals the player.
Did you create your game in RPG Maker?
Yes
Does your game contain AI-generated assets?
No
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Comments
Might need explanation somewhere about controls, and there's also a bug of game over screen appearing during sailing for no reason, but otherwise the game is pretty neat. I like how the protag's story is handled.
The game over screen isn't a bug - there are random events that happen at sea. That's one of them! The time between the events is long though, so it's possible to not see one during the sailing segments.
I really liked the way that New Game + was incorporated into the story and the subtle changes like dialogue/map color were very cool. I found that I could force the enemies to face me and more consistently hit them at the same time by pressing escape and enter together. I would have loved more enemy types, but it was still pretty fun.
Sprites were really cute and the music was catchy!
Think Yume Nikki but with boats and Madotsuki is a sailor, I was just as confused about this as I was back in the day with that!
I...think that's a compliment, so thank you! Hopefully it made a bit more sense by the end.
The art was nice and the music fit the mood, but it felt a bit repetitive having most of the game just killing enemies over and over. The game overall was pretty good.
Thank you for playing the game! I'm glad you enjoyed it overall. Your feedback here is valid though - more enemy variety would have gone far I think.
it could have used a tutorial, it took me a while to figure out what to do. Also i accidentally made the game unplayable a few times by blocking routes ro other skeletons with tombstones. Otherwise i really liked how you played with the game over and new game+ stuff.
Thank you for playing! Do you happen to remember which maps had the issues with the skeletons/tombstones? I had worked to stop that, but looks like I missed a few.
im pretty sure it was the first map, there was a pair of skeletons to the northwestmost part of the map and i blocked myself off with a tombstone. I also blocked myself off from getting to the slime ranch on one map.
I love the ship exploration and the music. I'm not sure the direction matters much, but that's ok. It's about the journey.
I felt a little lost in the gameplay. Took me a while to figure out that the splash attack only works adjacent to the skeletons — maybe a smaller animation would make it clearer? Ultimately I was stumped by slimes... attacking them just seemed to hurt me?
Nice job overall!
Thank you for playing the game! Hopefully you enjoyed it. If you weren't able to get past the slimes, they work a bit differently from other enemies - rather than constantly moving towards you, they target what direction from them you are, charge a few spaces towards you, wait a moment, then repeat. Otherwise they work the same way, and you need to get the timing down to ram them while the animation is playing.
A dirty trick I found during playtesting is to get any enemy near a wall - you can absolutely stunlock them into a wall and get all our necessary hits in one go.
Since this game was submitted to both the regular RM jam and the horror RM jam, I'll just copy/paste the feedback into each jam pages.
I really love the aesthetics in this, it has such a charming and chill vibe.
Gameplay is simple but quite intriguing, and exploring around is a cool experience because everything looks very nice and colorful.
Good game and best of luck with the jam :)
Thank you for your feedback! Yeah, much as I loved the art style, the chill vibes definitely didn't help me on the horror jam side of the house, lol.