A nice game with good hand-drawn art. Despite its simplicity, it's great. With a few improvements to the menus and health and energy bars, the game would be even better. Good work
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What lies Beneath's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #531 | 3.077 | 3.077 |
| Audio | #566 | 2.885 | 2.885 |
| Gameplay | #622 | 2.731 | 2.731 |
| Innovation | #674 | 2.692 | 2.692 |
| Overall | #695 | 2.808 | 2.808 |
| Visuals | #801 | 2.731 | 2.731 |
| Theme | #801 | 2.731 | 2.731 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game is about exploring an underwater cavern in your submarine.
What code and assets did you not make from scratch during the jam (if any)?
I used public domain sound effects and music. The tileset was also public domain, everything else was programmed and created by me.
How many people worked on the game?1
Comments
nice game!
just want to let you know that your GUI does not scale with monitor resolution
Really fun arcade experience! I liked the submarine movement and the idea of using the flashlight to deal with enemies—it adds a nice layer of strategy. The balance with health and energy pickups kept the gameplay engaging while chasing a high score. Great job on the art and sound too! I’d be happy if you could check out my game and leave a rating as well. Best of luck!
Cool idea, good controls but aiming the flashlight would be better with the mouse and boosting with the left shift. Overall, a fun game :)
Nice work on this one! I liked the movement of the sub (I'd played a different sub game in the jam that felt harder to move). The concept and the art was nice - very well executed in a week going solo! Back to the movement - I thought the rotation was well thought through and felt like I was directing it when its nose pointed the right way. The boost feels good, and is definitely better to run away from enemies than try to face them with the light.
I did find a couple bugs. You might check your hitbox on the sub and consider smoothing/rounding it a bit. I got caught on one of the skinny ledges and couldn't get out. When I mouse over the Restart button parts of it get cut off and it says "Resta". And one suggestion - it would be cool to see my final score on the gameover screen.
Nice little underwater game. The hand-drawn sprites look great and fit the theme really well. The atmosphere is nice too, and the music does a good job setting that underwater ambience. The boost feels fast and satisfying to use, and the flashlight lighting looks good.
The level design is also done pretty well; I can tell you put some thought into it. All in all, a simple but fun arcade-style experience where you chase a higher score each run. Good job on this!
This was a simple but fun game! The only bug I found was getting stuck on one of the obstacles for a few seconds, but wiggling a bit go me out. Good job on your game!
I like the pathway down into the depths to get more items. Things generally work quite well. A potential way to up the ambiance would be to make the screen darker the deeper the player goes (angler fish and flashlight might work well with that, too). I like the sound you chose for submarine movement, too. Overall, nice job!
Nice work! I love the fish :) I also made a game with an underwater torch, submarine and angler fish. We should form a club.
The flashlight felt awkward to use since its not centered with the sub. Since getting hurt turns you around you can't really do anything but drive away. The movement felt fine to me, but it's difficult to boost with F while moving with WASD. The art is fitting and the sound/music goes well with it. Good work.
Fun game! I clipped into a corner on one of my runs and got stuck for the rest of the minute, but other than that no issues! I especially love the sound effects and the art! Is there a win condition for the game?
Cool game, had some issues with the flashlight not pushing enemies back but nothing major. Good Job






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