Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

PixelMine - Python EditionView game page

Test of cloning Minecraft
Submitted by Pacsfury — 122 days, 8 hours before the deadline
Add to collection

Play game

PixelMine - Python Edition's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#592.0002.000
Game Design / Gameplay#642.0002.000
Sound Design#741.0001.000
Graphics#751.0001.000
Creativity#761.0001.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

It reminded me of these old pre-alpha versions of Minecraft. Sadly there's not much to do here. I'd advise you to keep all the textures same size to avoid mixels and make everything looks more consistent. You could also scale the Minecraft textures to their original resolution of 16x16. I'm assuming you downloaded them from the internet, because they're quite blurry. You could scale them back to 16x16 using nearest filtering in some tool like Paint.NET or GIMP (the first one is really easy to use). That would make them sharp again like in Minecraft.
Next time maybe also try to create the game in something that will allow you to make a web build. Many people in game jams only play games in the browser, so if you create a web build you instantly have a lot higher chance of getting some ratings

DeveloperSubmitted

Thanks. These are very good ideas, and o will try to make them reality asap. I'm also planning to add some PvE. What do think?