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Piece of Cake: Game Jam Version's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #225 | 3.483 | 3.483 |
| Gameplay | #323 | 3.207 | 3.207 |
| Visuals | #417 | 3.517 | 3.517 |
| Enjoyment | #426 | 3.241 | 3.241 |
| Overall | #541 | 3.086 | 3.086 |
| Audio | #669 | 2.724 | 2.724 |
| Theme | #985 | 2.345 | 2.345 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Mr. STRANGE PLACES slices of cake
What code and assets did you not make from scratch during the jam (if any)?
the button ui + sounds
How many people worked on the game?3
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Comments
Really fun game, I love the design for some types of cakes ( the ghost cake most of all ), and the great variety of cake types make the game really intresting to play. Well done!
Very interesting cake-dropping game and how each cake has different properties. The wiggly physics on the cakes are pretty cool as well.
Really fun! Great and fun physics! Good Job!
Great Game and i like the idea. I had some issues with the UI it felt slightly of selecting the cookie pieces. Controls could be a bit more simplified. I think game should be playable only with mouse.
The game is really cool, I love the soft body physics! It's very interesting and it's a unique concept
holy shit, how did you get such satisfying soft body physics? does godot have a ready solution for this?
I always seen these types of games with rigid blocks, playing something with soft bodies was a fun alternative
Hi
What a lovely feel-good reaction game.
I liked how the cakes had different abilities.
Very nice.
Strawberry cake was my favourite =)
Here is our game for your entertainment =)
Never know you could have such hybrid genre
It's very cute and fun to play game. Great work :)
Simple but fun! Great game!
Physic cake .
Awesome physics!
Very fun to play! Great job!
Softbody cake physics was not something I knew I needed, but here we are.
Watching the slices wobble and squish while trying to keep the stack alive is somehow tense. It turns into this crazy balancing act where one slightly bad drop can ruin everything. The Medusa slice was probably my favorite; petrifying the layer below to stabilize things is a smart and fun mechanic. I like how the variety of cakes did different things. The deck-building layer adds more depth than expected too. Choosing what slices to bring in makes each run feel intentional. The slice descriptions were also a fun read.
It's kind of a tower builder, kind of a roguelite, kind of a physics experiment, and by-golly it all works. Really entertaining.
Such a cute little game. It was very engaging while playing GG
It was fun to play, but i have a issue with selecting the far left cake.
Like the idea, art and visuals but i couldnt select far left cakes and i thought 10 tons just insta finishes the quota but it doesnt :( AND i like cakes jiggling. But maybe change the game icon cuz i wouldnt click if i saw it.
This was super fun to play! Great concept, would love to see it polished and expanded! Would have loved if the UI was a bit clearer, like picking the cake types, what each cake type does and how many can you add to your deck (the deck selection could also have been a bit more clear) Other than the minor UI stuff, great job!
Fun to play, Tricky Tower roguelike. I found that the interface is a bit clanky to choose the cake you will use.
like Balatro but cake dropping