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A jam submission

POST-LUCIDView game page

What?
Submitted by FISHBONE Dev β€” 56 seconds before the deadline
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Play Game

POST-LUCID's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#5152.9813.333
Visuals#5173.3543.750
Theme#5173.2053.583
Overall#7532.6712.986
Gameplay#8982.2362.500
Innovation#9762.0872.333
Enjoyment#9822.1622.417

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
Takes place in your brain

What code and assets did you not make from scratch during the jam (if any)?
PSX shader

How many people worked on the game?
2

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Comments

Submitted(+1)

It has some bugs but I appreciated the animations and camera moves and the cool enemy

Submitted(+1)

Weird environement, weird music, weird mood. I love it ahah

I love to use pillar to rocket jump myself in the sky and runaway from enemies jajajaj

Congrats !

Feel free to test our game !

Submitted(+1)

Nice visual! Unfortunately there's no fullscreen option, also I couldn't really see where which enemy is comming and I suddenly died xd

Developer

Thanks for playing! idk I couldn't get fullscreen working right in time T.T

Submitted

There is a fullscreen button (Under Embed options -> frame option) when you edit the itch page, in case you dont know!

Submitted(+1)

Very cool mechanic, I like this, but it would be better if it could go to fullscreen because my mouse goes off screen like this. Spawning pillars is very satisfying with the appropriate sounds, Good job!

Developer

Yeah, I was really fighting with unity's webgl builds, everything would break when it went into fullscreen (playing it on laptop is also bugged for some reason). Glad you had fun with it!

Submitted(+1)

I'm really surprised the game doesn't have more rates. While it's not the best, it has its charm, it excelesin the graphics department. It reminds me a little of Ultrakill. As for feedback, I think that having some points of reference in the scene would be huge, its kinda hard to orient yourself with nothing around. You could always polish the game a little more and add some QoL changes. Oh, and please don't tilt the camera THAT much, makes people dizzy

Other than that, a solid entry

8/10 :D

Developer

Thanks for playing! yeah lol I took a lot of inspiration from quake and ultrakill while programming the movement. I only really had 2 days to work on this lol, so the settings menu is very lacking (I definitely went overboard with the tilt and screenshake lol)