Play Game
POST-LUCID's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #515 | 2.981 | 3.333 |
| Visuals | #517 | 3.354 | 3.750 |
| Theme | #517 | 3.205 | 3.583 |
| Overall | #753 | 2.671 | 2.986 |
| Gameplay | #898 | 2.236 | 2.500 |
| Innovation | #976 | 2.087 | 2.333 |
| Enjoyment | #982 | 2.162 | 2.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Takes place in your brain
What code and assets did you not make from scratch during the jam (if any)?
PSX shader
How many people worked on the game?2
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Comments
It has some bugs but I appreciated the animations and camera moves and the cool enemy
Weird environement, weird music, weird mood. I love it ahah
I love to use pillar to rocket jump myself in the sky and runaway from enemies jajajaj
Congrats !
Feel free to test our game !
Nice visual! Unfortunately there's no fullscreen option, also I couldn't really see where which enemy is comming and I suddenly died xd
Thanks for playing! idk I couldn't get fullscreen working right in time T.T
There is a fullscreen button (Under Embed options -> frame option) when you edit the itch page, in case you dont know!
Very cool mechanic, I like this, but it would be better if it could go to fullscreen because my mouse goes off screen like this. Spawning pillars is very satisfying with the appropriate sounds, Good job!
Yeah, I was really fighting with unity's webgl builds, everything would break when it went into fullscreen (playing it on laptop is also bugged for some reason). Glad you had fun with it!
I'm really surprised the game doesn't have more rates. While it's not the best, it has its charm, it excelesin the graphics department. It reminds me a little of Ultrakill. As for feedback, I think that having some points of reference in the scene would be huge, its kinda hard to orient yourself with nothing around. You could always polish the game a little more and add some QoL changes. Oh, and please don't tilt the camera THAT much, makes people dizzy
Other than that, a solid entry
8/10 :D
Thanks for playing! yeah lol I took a lot of inspiration from quake and ultrakill while programming the movement. I only really had 2 days to work on this lol, so the settings menu is very lacking (I definitely went overboard with the tilt and screenshake lol)