Play game
Doxium's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #486 | 3.000 | 3.000 |
| Theme | #526 | 3.190 | 3.190 |
| Gameplay | #659 | 2.667 | 2.667 |
| Enjoyment | #691 | 2.762 | 2.762 |
| Overall | #730 | 2.714 | 2.714 |
| Visuals | #892 | 2.524 | 2.524 |
| Audio | #927 | 2.143 | 2.143 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Take the elevator and step into a strange world.
What code and assets did you not make from scratch during the jam (if any)?
- SFX
- 2 music
- The outline Script
How many people worked on the game?1
Leave a comment
Log in with itch.io to leave a comment.




Comments
Good job!
Feel free to try our game too.
Very ambitious project. Impressive what you where able to do in 1 Week. Creating a 3D adventure puzzle game with a the flashlight mechanic is quite the feat!
Thanks for your message. The game’s ambition, combined with my desire to do everything myself, meant I had to cut a lot of things from it. I think my biggest challenge now is learning to scope better while still continuing to do everything myself.
I like the way the game starts, reading notes in the room and figuring things out through interaction instead of being hand-held felt good. The elevator bit worked nicely as a kind of natural tutorial without spelling it out. The alien world had a strange vibe to it, especially with those green enemies stalking you around. It's simple visually, but managed to create tension once more enemies started spawning. I did like that turning in a key progress persists after death; that made it feel fair.
The flashlight functionality was a cool idea, as well. Having it reveal hidden paths and clues added a layer beyond just running from enemies. I wasn't always sure if I was using it correctly with the stun mechanic, but the concept itself is solid and definitely has potential.
Respect for doing everything yourself btw, especially running a smooth webgl 3d first person game. The game feels like a good foundation for something bigger. I can see the ideas you were going for, and for a second jam especially solo, there's a lot to build on here. Finishing and learning a ton really is the ultimate win.
Thanks for your detailed feedback it’s really nice to see people taking the time to share a thoughtful, well-structured opinion like yours.
A lot of people enjoyed the flashlight mechanic, and I’m really happy about that especially since it wasn’t planned at all. At first, it was supposed to be a simple flaming torch, but I struggled so much to make a clean flame VFX that I switched to a flashlight… and that’s how the idea came up.
I like doing everything myself: that’s honestly what I find most interesting about taking part in a game jam. My biggest weakness and what I need to work on is pre-production: defining a clear scope that isn’t too ambitious, and sticking to my deadlines so I still have time to polish.
Cool idea with the flashlight! I did fall through the map, though. I don't know why, but I really like the capsules of death. Them shaking as the light was on them was a nice touch!
I’m really sorry you fell into that hole it was simply my mistake while trying to tweak the navmesh. I ended up modifying the ground asset and it created a hole. I think you were still able to see the main parts of the game though, and thank you for your feedback.
That flashlight mechanic is SO COOL. Really like the idea for the game and I'd be excited to play it if you keep developing it!
Hello thanks for your comment and I don't think that i'm gonna finish it but yeah maybe making a new game with this mechanic is an option
I see in your description that you made almost everything in game. Nice work! That is a lot of stuff for 1 person to create in that time span. I am also a lover of funky perspectives and tricks so I like what you were doing with the light!
i like the idea but it seems difficult to me
Cool mechanics! I can totally see what you were going for and there is potential for great spooks. Nice Job.
The flashlight mechanic was really nice!
I feel like I was not meant to fall into that hole in the level. Was fun up until that point though!
Oh i'm so sorry about that... At the end I change some ground asset because of the navmesh and maybe in the rush i probably miss some... Thanks for playing it and for the com
I like it. The flashlight mechanics were really good. Was a pleasant experience playing it until the end. Thanks for the game!
Thank you !
Oppressive atmosphere of this strange world do its thing, flying cylinders scares me few times!
Well done, thanks for game!
Thanks for playing. I’m happy you liked the atmosphere