Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Of Maps and ChapsView game page

A Map Making journey of a lowly peasant
Submitted by Mr.lad — 1 hour, 19 minutes before the deadline
Add to collection

Play game

Of Maps and Chaps's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#2963.2503.250
Visuals#4693.4383.438
Enjoyment#4973.1253.125
Overall#6552.8962.896
Theme#6782.9382.938
Innovation#8372.3752.375
Audio#8682.2502.250

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
You play as an Map Maker Mapping out a strange and uncharted area!

What code and assets did you not make from scratch during the jam (if any)?
most of the assets I did not make. I only made some part of the UI and edited some other existing assests. I did make the music at the start.

and I wrote all of the code. Some of it came from tutorials, but only a small amount.

How many people worked on the game?
1

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Very pretty and well crafted.  Those pendulums kept wrecking me though.  GJ

Developer

Thank you for playing!

Submitted

fun little platformer, i love it, a small thing i didnt like is that if you jump while standing on a moving platform, the platform leaves you behind

Developer

Thank you for playing and giving feedback! I'll try to fix that if I end up continuing this game

Submitted (2 edits)

It's a fine game.

Developer

Thank you for playing!

Submitted

The movement in this feels dialed in. Dash into wall jump into clean landing, it flows really well. That wall slide especially feels great; you really fined tuned the controller. Those checkpoints though, twice I touched one and immediately ate it right after lol. Almost felt like you knew exactly where we'd fail. That kind of placement shows you thoroughly tested it.

The red plants were nice to find too. They're off the beaten path and encourage exploration. It made the world feel a little more intentional instead of just a straight path forward. UI stays quiet until it's needed, which I respect, and the little hover/click sounds are super satisfying.

With more time I could definitely sink into this more. I'm a sucker for a good agile platformer and this has that foundation down.

Developer(+1)

Thank you so much! This was so nice to read!

Submitted

Very nice, really enjoyed the wall jump animations and the character slowly sliding the wall. The difficulty and required precision ramp up pretty quickly, that might need a larger map to introduce the challenges more gradually so that issue may be beyond the scope of a 1 week jam. Also really missing some music or ambience to accompany me on the journey. 

Developer

Thank you for playing! 

I only put static wind sounds in the game because a song would get really annoying once you die over and over again.

Developer

I wish I could play your game it looks so good! but my PC is too weak to run unreal engine games I'm so sorry

Submitted

A fun challenge!

Developer

Thank you for playing!

Submitted

Super difficult precision platformer. I managed well and got to the end! I liked the map filling mechanic opposed to just getting to the end. Might be very difficult to some, but I see that is what you were going for. Good job! :D

Developer

Thank you so much! I have to ask do you remember what the wizard told you at the end? Did he say something like the map is perfect?

Submitted (1 edit)

No, he told me that it could still be better. The main path I took made the map looked filled out, perhaps I missed something hidden?

Developer (1 edit)

Yes there may be a hidden area under the path of regret ( under the path with the two floating objects and pendulum between) its the hardest path in my opinion. The ending you got is still very good. Good job I'm very happy to hear you did this well!

But also I specifically made it so it would look complete even if its not. So it may be a different area you didn't discover?  Not sure, but good job!

Submitted

Very cool game! Super hard though, I wish I could jump more!

Developer

Thank you for playing!

Submitted

Very interesting twist on a platformer. Explicitly asking me to find every different part of the map as the explicitly goal was cool, and worked very well. There were many places that it seemed dying was required to know if there was a map secret or not. It almost felt a bit souls-like to jump and hope there was something to catch me underneath. I bet with some polish, that frustration could lead to motivation to explore everything!

Developer

Thank you so much this is exactly the way I wanted people to play. It it brings me so much joy to hear this! 

could you explain what you think is needed to be polished?

Submitted(+1)

There are probably several ways to address it, but as some examples:

- the death sequence is a bit plain. a death anim/sound, plus something to make the DEAD screen feel a bit more connected to the player (slow fade in, could even have a quip/commentary on how the player died)

- could just make it really fast, and respawn right where before you died, so it doesn't feel bad at all

- make things like spikes have more clear hitboxes, maybe make them player-favored so you can graze them without dying

- could have a "look up/down" option so you can look before you leap

Developer(+1)

these are some great points, thank you! I agree about the spikes I didn't make them the best way because of time and same thing with the death part and look up / down but I think this is very doable 

I might decide to continue this game after the jam, and I'll do all of these, thank you for the feedback!

Developer

Also I have to ask did you get the ending where the wizard tells you the map is perfect?

Submitted

I wish =) I ended up dying a few times more than I was patient for. I wish I had been able to complete it! normally, I'd say I'd get around to it after I'm done rating.. but 1450 games?? so many

Developer

yeah that's true still I really appreciate you for playing this!

Submitted

Cute platformer just little hard :D very good mechanics 

Developer

Thank you for playing!

Submitted

Very good movement actually, feels nice. Level little bit hard for me (that part where two floatin spikes and axe between), but i am bad too xD
Well done!

Developer

Thank you!

That part is very hard good job!

Submitted(+1)

Fun platformer! I like jumping on the walls and using all the mechanics. I died a lot

Developer

Thanks for playing!

Submitted

Very challenging and fun, it gave me the same feeling as celeste when i kept dying  on this spot .There were some parts where i wished the camera would show me where I could land on instead of a blind jump. Overall, fun game.

Developer

That's true the game is much easier in higher resolution. that's way I locked it at this, so It'll be very hard. I hope not too frustrating there is defiantly a thin line between them. Thank you for playing!

Submitted

a bit too hard, takes some time to complete

Developer

It's part of the challenge😄

Submitted(+1)

yeah, that s on me and my impatient side :D, the map maping itslef out i found pretty neat!

Developer

Thank you I really appreciate the feedback either way