Good work, I like that it's different clues/locations every time. Even when I had both clues I still found it really hard to identify the correct suspect, the clues felt like they overlapped with more than 1 suspect. Maybe that could be fixed through expansion, slightly longer time in the level and 3-4 clues collected so that if you manage to collect all the clues your pretty much guaranteed to get the right answer but still might be able to correctly guess the answer with less clues. Also really missing the looping feature for the game so that when you either die or guess a suspect you return to the start screen to try again.
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untitled detective game's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #616 | 3.151 | 3.385 |
| Innovation | #700 | 2.650 | 2.846 |
| Audio | #735 | 2.578 | 2.769 |
| Overall | #771 | 2.626 | 2.821 |
| Gameplay | #788 | 2.435 | 2.615 |
| Theme | #839 | 2.650 | 2.846 |
| Enjoyment | #916 | 2.292 | 2.462 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You play as a detective and find clues in the form of items in strange places
What code and assets did you not make from scratch during the jam (if any)?
3D models, most textures, some sounds
How many people worked on the game?2





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