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Interdimensional Grocery Store's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #702 | 2.656 | 4.600 |
| Theme | #773 | 2.771 | 4.800 |
| Gameplay | #862 | 2.309 | 4.000 |
| Overall | #870 | 2.425 | 4.200 |
| Enjoyment | #911 | 2.309 | 4.000 |
| Visuals | #919 | 2.425 | 4.200 |
| Innovation | #979 | 2.078 | 3.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
It is a very strange place indeed.
What code and assets did you not make from scratch during the jam (if any)?
Everything was made from scratch, except the city assets in the first area. All other assets are created for this jam.
How many people worked on the game?6
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Comments
As someone who worked in a grocery store for 7 years, the realism is SCARY!I've seen a few games with voice acting, but this was the first one where I really thought the voice acting was GOOD.And the sound managing was great!
I really like the concept being explored here, and I really want to see more. I didn't realize I was getting hints for items instead of the actual item being requested, but once I caught on I was able to really get into a groove.This was a lot of fun to play, well done!
I love my job!