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A jam submission

Hide And SinkView game page

Memoria tells you about her past, where she was playing a seemingly normal game of hide and seek.
Submitted by MechaZen, AnasElgamed, Moh970ed, Hozyfa Batisha — 1 hour, 28 minutes before the deadline
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Hide And Sink's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#3323.2803.667
Audio#6052.8323.167
Overall#6622.8823.222
Enjoyment#6972.7583.083
Gameplay#6972.6092.917
Theme#6982.9073.250
Visuals#7182.9073.250

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
Memoria was playing hide and seek, fell into a bunker, which took her to a strange dungeon

What code and assets did you not make from scratch during the jam (if any)?
dialogue manager, various kenny asset packs, music and assets with CC0 license, but memoria ,the doll, dialogue box texture, the hearts, menus, and all code except the dialogue manager are made from scratch

How many people worked on the game?
4

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Comments

Submitted

I really like the art, animations, narrative and sound design.

No matter which of the attack buttons I hit, the doll never attacked the monsters on the left side, so I kept on failing until I got the bad ending.

Overall an enjoyable experience, with an engaging story and it fits the theme well.

Submitted(+1)

I enjoyed this game!

Developer

Thank you!

Submitted(+1)

I like this!! I don't play tower defense games but, this was rlly fun and I like the pixel art

Developer(+1)

Thank you for your feedback! glad that you liked it!

Submitted(+2)

Very cool tower defense game! Having different keys for different types of enemies is a fresh and intriguing concept. Nice job!

Developer(+2)

Thanks for your feedback! I really liked your game!

Submitted(+2)

This was an interesting concept. I was hoping for something similar to the game we've created, but it took a twist!

It took me a few goes to realise what I had to do, which wasn't helped by the game window not being able to go full screen, which meant I couldn't see what the asdf keys did. I also took a moment (and another death) to realise that you had to hover over enemies with the mouse. 


I think the pacing of the enemies could do with some work. I felt swamped from the start, and died after the second type of enemies turned up.

I also think I spent longer reading dialogue over a black screen than I did actually playing the game. The intro and world building were good and interesting, but didn't explain anything about the game to come so my attention was already somewhat spent before starting the 'game' part.

Developer(+1)

Thank you for your elaborate feedback!

we made the game quite difficult on purpose to make the player die 3 times and trigger the bad end, but I can see that it can be annoying at times. We will definetly work on that!

we will also look at the scaling issues, we tried to explain the game concept via dialogue but I can see that it didn't work out very well.

your feedback was really helpful, and thank you for trying our game!

Submitted(+2)

fun game! cool story and unique gameplay. Good job!

Developer(+1)

Thank you! glad that you liked it!

Submitted(+2)

Sweet one!

Developer(+1)

Thank you!

Submitted(+3)

Nice little take on "tower defense" genre. Idea with different buttons for different bullets is nice, but I ended up spamming all buttons to make it efficient :) Good job!

Developer(+1)

Thank you for your feedback! we will definitely have to work on the button spamming thing in the full game😆

Submitted(+2)

Nice little game! Congrats to the team!

Developer(+1)

Thank you for your kind words!

Submitted(+4)

The story of the game is interesting. I can see what the main gameplay is intended to be like. However I found it cheese-able with just pressing the four buttons at the same time to whatever monster that's coming. Also the background music might be a little too relaxing and chill for waves of undead monsters. But other than that it's pretty neat. 

Developer(+2)

Thank you for your feedback! we will work on those areas in the near future!