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A jam submission

Domain Root ManagementView project page

Cyberpunk eco city crawl for hope, and a tiny tree
Submitted by MyNephew — 12 days, 19 hours before the deadline
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Domain Root Management's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#14.4294.429
How appealing (conceptually & stylistically) is this mission?#14.7144.714
How legible and easy-to-understand is this mission?#24.4294.429
How well are design principles used to setup fun gameplay?#44.1434.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which RPG system(s) is this for?
System-agnostic

Which themes, if any, did you use?

Urban Exploration.

Which "hard mode" challenges, if any, did you complete?
System-agnostic single-sheet pamphlet.

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Comments

Submitted

This is beautiful, visually and conceptually. I feel like you really nailed a kind of cyberpunk mythic underworld vibe that i never knew how much i wanted until now. And on top of that, it seems like a fun and very easily runable, concise adventure to boot? Really excellent stuff.

Submitted (1 edit)

I’m looking at this from a practical GM standpoint. This reads like something I could pick up and run. The objective is clear, the locations are distinct, and there are enough complications to keep it interesting without overloading the referee. The underground jungle and the mature bonsai tree are a strong central idea. It feels like a job with real consequences, not just a fetch quest. I don’t think about game design theory or genre labels, I just ask whether I’d enjoy running it...and I would.

Submitted

Evocative art and writing. An interesting mission, or rather, a dream-like vision of a mission. Not particularly cyberpunk, in my opinion. It reminded me more of Itras By than Cy_Borg. The miniature depth crawl is a nice idea.

Submitted(+1)

As someone who used to obsessively read and write poetry I love seeing it blend with my other love, tabletop games. I appreciate that I could reasonably run this as a one-shot in just about any system, though I would worry about losing some of the poetic feeling. The art is great and very fitting, and I really like what you did with the pixelated borders. It feels like the more digital and new-age elements are encroaching on the old art. Overall, while it would be a challenge to preserve the evocative nature of the pamphlet itself I would be excited to either run this or incorporate some of its elements into my own cyberpunk setting.

Submitted

This was my first time reading a "poem-game", and the emotions it stirred were intense and unexpected. It felt like a genuine discovery. The imagination and impagination are truly remarkable.

At the same time, I realized I would feel a bit intimidated bringing this to the table. I’m not sure I could convey the same depth of feeling to my players, and I’d be afraid my version would fall short of what the text evokes on the page.

Developer

Very kind of you to say, thank you.

Submitted(+1)

Absolutely love the visual design of this and the general vibe.

Submitted (1 edit)

It reads almost like a fairy-tale. Love the poem-like beginning and the maze of the Basement, which is rich and almost (positively) suffocating in its descriptions. Sometimes however, there is almost feeling of tongue and mind being twisted by the words, which makes the understanding of the text a bit difficult. (Though they mirror perfectly the feeling of the adventure itself.) The ending is lovely (also very fairy-tale like). I would run this adventure!

P.S. Dunno how "cyberpunky" it really is... it feels rather more dystopian / post-apo.

Developer(+1)

Many thanks for the crits. It was supposed to be a bit prose-poem-ish in places, which doesn't lend itself perfectly to pamphlet info delivery. You're right that the cyberpunk aspects are more in  in the background than rubbed in your face - I wanted to lean into the hopeful angles with (most of) what the player encounters, leaving the explicit cyberpunk aspects in the implied worldbuilding.