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Nine Lives Left

A topic by Marp created Mar 01, 2026 Views: 175 Replies: 3
Viewing posts 1 to 4
Submitted

I see this jam isnt really very much alive, but maybe thats what everyone is thinking and thats why nobody is joining?
I dont expect much of posting my game here. But if someone reading this (maybe @gamesforfun) tries it out and gives me feedback, I would really appreciate it.

Nine Lives Left is a project I started working on around october 2024, never thinking I would work for it longer than a month.
Its a game I put much effort in and tried making decent. Actually the only project I created and can call "decent".
I stopped working on the game between the months, mosty because nobody played it. Around a month ago or two I refined some mechanics and graphics and tried promoting the game somehow (posting it in diffrent jams after making sure it wont break the rules; posting it on reddit).
But even when I did start getting views and few downloads, nobody actually played the game.
How I know? Its probably the reason nobody played it?
Its connected to an online database to save the user progress. And to do so, the user needs to create an account using an email adress (also set a username and password). Now, I think most people are just uncomfortable with that (eventhough I wont even know their email adress)?
In adding the email-login I thought further, of allowing password-resets etc. But my motivation died long ago, so yeah. I havent added it and will probably never.
Anyways, I could see that there were 0 registered users in the db (besides myself), and I knew everyone just went ahead and deleted the game after seeing it needed email-auth.
(But seriously, if you're scared I can do whatever with your email, go ahead and use www.mailinator.com for a fake email)

That said, go ahead and give it a try. (The leaderboard will thank you for refreshing it)

Questions or Feedback? ðŸ‘‡

HostSubmitted (2 edits)

I put this Jam up only yesterday, and didnt tell anyone about it yet, so actually that you already joined in under 24 hours is a good sign. Previous FeedBak & Exchange Jam, which ones playtesting & feedback period is ending today, had 44 games, and everyone seems to have got at least one feedback, and ones having only one feedback seem to be ones having some sort of major technical issues. Interesting to see if your email logging will prevent people from playtesting it.

While playtest period basically starts on April, at least last time lots of games got playtests already before, which is fine, since point with this is just to get feedback for your games, whether it is during the official period or before. As long as its feedback, its good. I will try to keep your game in mind and try it out in one of these days and give it a proper test.

Submitted

This jam just started. It takes time for people to see the jam. I will be spreading the word about the jam as well.


Last jam, many people submitted games, but only a few gave feedback. Too many takers, not enough givers. 

I hope this jam will be different.

Lets make this one count! Just arrived.