Play game
Rogue Rose's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How legible and easy-to-understand is this mission? | #17 | 3.333 | 3.333 |
| How appealing (conceptually & stylistically) is this mission? | #21 | 2.167 | 2.167 |
| How well are design principles used to setup fun gameplay? | #21 | 1.667 | 1.667 |
| Overall | #21 | 2.389 | 2.389 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which RPG system(s) is this for?
System Agnostic
Which themes, if any, did you use?
Love 2.0.
Urban Exploration.
Leave a comment
Log in with itch.io to leave a comment.

Comments
Pretty plain text document, which is actually really appealing for me as a visually impaired person. I found this very easy to read and digest. I think adding a little visual flair in the way of more distinct headings and indication of NPCs (maybe bold their names?) would elevate this.
This is really bare bones, leaving a lot of room for the GM. That's not a bad thing, but I found myself wishing for more elaboration on what Rose could do as a Fempanion-- maybe statblocks for her and the other NPCs?
I also found myself a little lost with the lack of clear setting; a little more detail for that as well as potential events stemming from the complications might be helpful. Mostly I think this needs some fleshing out-- give GMs a little more work with, but still leave room for them to play.
Otherwise, you've got a decent start here. (:
This works well as a cyberpunk mission! It's got rogue androids, people in power with dubious motives...visually it is a bit bland, so my advice here is add some color and some intentional layout/formatting for your text. Maybe since this is about an android, your color scheme could be silver and some shade of pink? Just a thought.
Suggestions:
- keep a plain text version!
- add some distinct visual flair to your text (make headings stand out, bold NPC names?)
- elaboration on your NPCs (more details about who they are; what they can do; statblocks?), and your setting; give the GM a bit more to work with
- add some color and layout with intention!
I saw you submit it one minute before the deadline so perhaps is a draft?
Because the idea is interesting but I don't have much to work on, as a GM who want to play it. How is south america in this cyberpunk story? Rose's glitch has some mechanical effect in game? Rose's drones how can be used or abused by the PCs or the NPCs? I think this story need more details to be considered completed.
I think the central premise makes for a solid cyberpunk adventure. I also think it's a good application of the Love 2.0 theme.
However, I think this scenario is really underwritten. It's basically just an outline of the central concept and doesn't provide any other information that the GM might need. While that is fine for your personal games, I think you need to provide more written support for how the scenario might evolve over the course of a session.
It also doesn't utilize the Urban Exploration theme at all. That in particular is a big oversight since you pick a distinctive location, a luxury resort in South America, but don't provide any specific descriptions.
Some big questions that I think need to be answered in another draft:
What are some distinctive sights or sounds at the resort town? What neighborhoods or landmarks does it have?
Where might Rose be and what might she be doing?
Who might she be hanging out with or dating?
How does the Johnson interfere with the players if he doesn't think things are going his way?
Who hired the Hacker and Muscle? How do they try to find Rose?
Since there are only two opposition NPCs, how do you make them more threatening for a larger party of PCs?
I think it has a lot of potential and I would really like to see a more polished version.