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A jam submission

Break/Ing/Through - A Cyberpunk AdventureView project page

Kidnapped scientist. Secret medical project. Hidden facility.
Submitted by Alex "Babcom" Schneider — 8 hours, 28 minutes before the deadline
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Break/Ing/Through - A Cyberpunk Adventure's itch.io page

Results

CriteriaRankScore*Raw Score
How appealing (conceptually & stylistically) is this mission?#44.1434.143
Overall#94.0004.000
How legible and easy-to-understand is this mission?#104.1434.143
How well are design principles used to setup fun gameplay?#113.7143.714

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which RPG system(s) is this for?
System-agnostic

Which "hard mode" challenges, if any, did you complete?
Single sheet (two A4 pages)
No images or diagrams
System-agnostic

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Comments

Submitted(+1)

I think you've done a great job with the layout for this adventure. While the adventure is pretty basic, you've done a good job of providing a lot of actionable information and options for PCs to use and act on. 

I do think you need to do an editing pass to correct some typos and weird grammar, but otherwise you've done a solid job. 

Submitted(+1)

This is very good! Not super flashy; headings are clearly defined, I can understand what's what. The text is clear for the most part contrast wise-- I really like this semi-plain text look, it works well (at least for my eyes as a visually impaired person).

This has a lot of good detail! I do think maybe you should bring the 'what's really happening?' section up-- GMs will likely want to know that rather quickly so they can build toward it well. 

I think maybe also you should reconsider the order of your locations. It's a bit confusing to go from the employee entrance to the roof, etc. 

A map of some sort would also be super cool, maybe ASCII??

The fact this mission includes a number of things to do is great; it breathes, feels alive. Tbe hacking stuff at the bottom is really fun, I haven't seen anything else like that out of the submissions I've rated. This feels very classic cyberpunk, but I can see it being able to be used in other sci fi genres too with a bit of adjustment. 

I think my only thoughts here on what to improve is that you might want to consider adding a bit more detail to the setting-- like more history, etc. Just to make it feel a little more like people really work here-- you're already on the right track. (:

Suggestions:

- move the what's really happening section closer to the top for the GM

- reconsider the list order of your locations

- make a small map? maps plural?

- add just a little more backstory etc to the building, elevate the sense that people work here!

Developer(+1)

Thank you so much for the very detailed review. All points you highlight are highly valid and I will implement them in the next iteration of the adventure, which I think I will however move from agnostic to specific setting and system (Genesys RPG: Shadow of the Beanstalk).  I wanted to constrain myself and try to fit it all into two pages... so some info got lost in the cutting process. ;)

Submitted(+1)

Clear and well-structured layout. Could do with a map, though. The writing is not always as clear as the layout. I stumbled over a few odd choices of words. You use several expressions, such as "bioroids" and "analytical clones," which are never explained. I don't understand "boot from LAN & destroy ice-breaker," and I am not sure what Dr. Bahi is working on, either.

So, my recommendation would be: try to make your writing easier to understand, and either (briefly) explain the concepts, or link it to some published system that explains them.