Hello, I'm new. What is the culture for game jams? Is the intention that:
1) You publish a game once, or very few times, with a final version and maybe a scarce handful of improvements?
2) You publish a 1% ready raw version to start and then iterate it gradually upwards during the game jam, maybe even daily?
3) Depends on the jam. (But what if the jam doesn't say one way or another, what is the default assumption?)