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A jam submission

GalaxxxiaView game page

conquer the galaxxxy with your mek!
Submitted by tripalay — 1 minute, 32 seconds before the deadline

Play game

Galaxxxia's itch.io page

Results

CriteriaRankScore*Raw Score
Horny#382.8913.100
Sound#422.4252.600
Play#472.4252.600
Novelty#522.5182.700
Harmony#552.4712.650
Kink#551.7721.900
Aesthetic#552.1912.350
Ambition#582.2382.400
Overall#592.1032.255
Narrative#611.1191.200
Stealth#620.9791.050

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Loved the surreal visuals and cum shooting mechanic. Gameplay gets a little repetitive after a while, though.

Submitted(+1)

The x64 version just crashes when I try to start the game, but the x86 version works just fine. I’m on a Ryzen 9800X and AMD RX 7900XTX, if any of that matters.

Anyway. Galaxian but with dongs is a fitting idea for this jam. It’d be nice if the controls were a bit tighter (that’s what she said) and if I had any idea what the heck I was even doing.

Developer

thanks awesome to see you again :) i''ll tweak this after the compo and add assteroids, so appreciate the feed, my sister could use some economic relief.

Developer

if anyone is reading these comeants.. i dunno much about gaming setups. the bakgroun is set to cover iirc 4 screen heights of width, but i guess if people have very wide screens the background color shows. i should set that to black right..

also, there's "main background sexy moan" that, since it's procedurally patched each time, may not have enough tension/pressure coefficients to produce sighing instead of breathing sounds. my ears can't hear much high end so i don't know if what's supposed to sound like breathing is actually like a constant high pitched noise or not. after the jam is over i'll give it an overhaul, thanks :)

Submitted(+1)

The limited color palette, pulsing background and moans make it a bit hypnotic. I think that this would feel like a very different game if it had a music track to set more of the tone you're going for. Imprecise shots and uncertain hits kind of fit the overall experience, so I didn't mind them too much as I played the game more. I enjoyed how detailed and animated the enemies are, that's a rarity in the Space Invader genre! I liked the different sexy poses too.

Developer(+1)

it's nice to hear from you again :) i got a warning on your game earlier but you probably heard. i should try a bigger screen and colour tweaks. music and sound reinforcement would help. i think i'll borrow that idea of shooting off underwear for subsequent levels ;) busy making epstien world for another jam rn :) there are a few 'invisible' shot dynamics eg. they need to have a certain amount of upwards velocity. the 'perspective' and drag from sliding make upward shots work when you're on one side. the voice models parameterise 'uniquely' each round.. the voice that is generated for the background moaning is often too soft for the signal to hit oscillation and produce a voice instead of a breath. if it's too constant it shows the limits of the model so it's tuned a little under :) i should have picked a better default seed for that but i liked the models ha. sadly i think a lot of the 'breathing' spectrum is out of my range of perception so i can't hear if it has eg. like constant aggravating high pitched noise to younger people or not :D 

Submitted(+1)

Definitely a distinct experience, although I had no idea what I was doing wrong with none of the projectiles going where I wanted them.

Developer(+1)

:) for readers, the opening screen allows you to test moving and firing :) the balls swell up after a shot, if you fire too soon it doesn't have enough velocity, as a parallel for galaxian's timing dynamic. there's some "perspective tilt" to deal with and wobbliness, with practice one can fire upwards when banking by quickly changing direction, it fires in the direction the length points :) just for a larf, party game or something.

Submitted(+4)

This was attrocious in the best way. The techno cunt and the wimpering abominations where draining what few neurons I had left and now every white thing I look at appear like a pulsating cyan.
Gettign the hang of cum shooting was fun and I actually felt skilled when I learned to drive the attackers into aligning with my next shot. Well done.

Developer(+1)

:D i'm from the "sock puppet" era of emulative audio synthesis methods, c. perry cook's STK. about pantomime horse level :) thanks for appreciating the details!

Submitted(+1)

So the gigantic vaginal background and the wobbly penis ship with the balls that scrunch up after firing are already quite the vibe (pun intended) but it's all the synthy "ooooooh" sounds that made me play this one longer than I thought I would. The extra wireframe mode was also a nice touch!

Developer

thanks for looking! :) if anyone's interested, the voices use short (CHAR length.. actually usually around 20 samples..) delays as a waveguide vocal tract with kelly-lochbaum reflection junctions. you set how 'open' each segment is to make different sounds like drawing the cross-section. since this is 2 1/2 segments it can define about 1 1/2 formants to make vowels :)

Submitted(+1)

I got in flow playing , it's strangely hypnotic and the little details of the mechanics is different enough to challenge me for a while.

Developer(+1)

thanks, that's good to hear :) i wanted to make sure the compo release was somewhat playable :)

Submitted(+2)

Oddly terrifying

Developer

the deadline hit at about the time i realised it was sounding like operating room heart surgery music :D