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Looper Looter's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #288 | 3.366 | 3.615 |
| Gameplay | #403 | 3.079 | 3.308 |
| Enjoyment | #526 | 3.079 | 3.308 |
| Overall | #626 | 2.936 | 3.154 |
| Audio | #627 | 2.793 | 3.000 |
| Visuals | #775 | 2.793 | 3.000 |
| Theme | #911 | 2.506 | 2.692 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You traverse a dungeon that is infinite, filled with curious architecture and mimics.
What code and assets did you not make from scratch during the jam (if any)?
Many, credited within the projects description. In short:
3D assets, music, sounds and shaders. I produced the game design and code from scratch, with consulting from some colleagues.
How many people worked on the game?1
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Comments
Great concept, fun game and there is definitely room for more to add :)
Thanks! I was looking for a concept that was simple to make to get into polish fast, but this also allows for growth! I'd love to add power-ups and change the ranking system for an achievement system (kill 100 mimics in one run for example).
It's a fun game, I enjoyed it a lot!
Thanks for your comment and for playing :)
I always enjoy whooping some mimic butt, this concept has a lot of potential and I'd love to see it further developed with some expanded combat mechanics.. Well done!
I'm glad you liked it :). As I focused more on developing my skills with godot, I am closing this project after I upload it with some polishing I did on the balance and on some visual aspects of it. One day I might return, but for now I'll be working on another project that has been in the oven for a while.
The touch of the doors closing behind you I feel really encourages that "just one more room" and the game rewards you for it. Great design and use of assets. From one solo dev to another, great job!
Thanks! I wanted this jam to be focused on learning Godot's diverse toolsets (gridmaps, control nodes, meshes and such) so I really had to find assets that fit the job! I had a lot of help from my buddies at Messy Bytes with which we've made many games together already so I never felt alone in the process, thankfully!
Really cool and fun concept, it took me time to be able to recognize the enemies but when I got hang of it's really satisfying. Good job!
Thanks! They are quite subtle, specially the breathing and jumping mimics. The balance is a bit off, I already have a fixed version that is much more manageable and lets you get to the S rank more easily!
I loved the music and the atmosphere, but I feel like adding some variations of the textures or the lighting in different rooms would add a lot to your game.
Thanks! I have a post-jam update planned in order to add more interesting variations. I had to cut those corners to make it expeditive!
Pretty cool! Only suggestion would be a visual way to detect mimic
Thanks! So it might be a bit subtle, but mimics have one of three different tells: They have a shader texture above their original mesh, they jump around after some seconds, or they grow and shrink like breathing!