Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Ari and the Fading WorldView game page

Help Ari restore her paintings and defeat a troublesome witch
Submitted by Anthony L. Wolf (@AnthonyLWolf), flavio22.22music — 6 hours, 20 minutes before the deadline
Add to collection

Play game

Ari and the Fading World's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#254.0004.000
Overall#663.8443.844
Enjoyment#943.8713.871
Visuals#1304.1944.194
Theme#1393.9353.935
Innovation#1623.6133.613
Gameplay#1963.4523.452

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
Ari, the protagonist, is an artist who has to travel through her whimsical paintings to restore her creations. She goes through quite a few "strange places" :)

What code and assets did you not make from scratch during the jam (if any)?
We only used some UI (mainly button logic) from my previous jam games to help save a little time. Everything else is completely original and made by the team!

How many people worked on the game?
3

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 26 to 21 of 26 · Next page · Last page
Submitted

God damn this game jam submission is actually incredible!! I loved the gameplay so much I could genuinely see a game being made out of this. One recomendation I'll give is to use more smear frames in animating the attacks; currently, the attacks feel a little slow, and that's ok if that's what you were going for, but if you cut some of those animations and replaced them with smears, they could look way smoother and responsive (that's what I did for my game, if you wan to check that out it's on the last minigame lol). Here's a video that also helped me get the smears right:

Good luck with the jam guys! 
Submitted

I like how the enemies turn to colour when I swipe them with my paint brush, some thoughts as I played:

  • Beginning room could be a bit clearer that you have to dive into the painting, as I thought this was one of those point and clicks where I had to find a key to go into the door. But very minor point that did not distract from the experience.
  • I like how you don't have to backtrack in this game and go back to the starting point when you find the key, and instead unlock a shorter path to go back, which makes it not repetitive.
  • The sound effects were used well, such as audio feedback to indicate that a gate has unlocked offscreen, which is a nice touch for user experience.
  • The subtle animation to show an item is interactable is also nice, as otherwise it would have been harder to differentiate what is interactable versus background objects. I think assigning it a unique colour could also be used to differentiate too, to make it even more identifable.

Overall nice premise as well as the lore that sets up how you enter the painting and become miniaturized. I tried to speedrun it by rushing through the areas but the monsters got me xD. The monsters are also very cute.

"Ari and the Fading World was made by a crazy talented team, excluding myself. :P " Also nooo why discreditting yourself? 

Submitted

I really like the art style, animations, music, as well as the simple but fun mechanics and good level design.

In the first level the door that required a key to go through it, it said I didn't have the key, but it let me through anyway. This only happened in the first level, just a bug I found.

Overall, a fun and creative game that fits the theme and has a very nice story.

Submitted

Pretty good game! I really like the cute art style and the relaxing soundtrack. Anyway, would you mind trying my game too?

Submitted


I really loved the artstyle and the SFX were really satisfying.
The enemies becoming vibrant and colored after being hit with the brush and the character doing the same thing when hit was a nice touch.

The music really gave Ari's determination to save her paintings.

However had a tough time differentiating the enemies on the  second level from the floor tiles. They would confuse themselfs when grayed out. Also, the light green tiles are not always walkable and that confused, the paths weren't much clear.

 And the frogs were a bit unfair because they didn't get knocked back and would always hit atleast once and if I was already low in health, I would have redone the level.

Overall loved the game, nice message at the end and it quite goes with the theme as those are really strange places.

Submitted

Very interesting game. The chilling atmosphere and music work really well together. Having health recovery placed around the map is a smart design choice, since it maintains tension without overly punishing the player. The walking controls feel very smooth. The witch can stop bothering me for now.

Viewing comments 26 to 21 of 26 · Next page · Last page