Play game
The Bureau of Impossible Structures's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #669 | 3.029 | 3.029 |
| Audio | #700 | 2.657 | 2.657 |
| Gameplay | #712 | 2.571 | 2.571 |
| Enjoyment | #726 | 2.714 | 2.714 |
| Overall | #783 | 2.600 | 2.600 |
| Theme | #862 | 2.600 | 2.600 |
| Innovation | #1009 | 2.029 | 2.029 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You approve permits for impossible structures and strange places
What code and assets did you not make from scratch during the jam (if any)?
The Audio is from Smooth Rest Cafe - Emily Shepard
The Avatars are from Avatar maker NA
Some of the art was found onine
How many people worked on the game?1
Leave a comment
Log in with itch.io to leave a comment.






Comments
Enjoyment: I had fun and can see what this could evolve into. Sadly missed somewhat of a gameover or continue to next day or some sorts of that.
Gameplay: Easy controls, easy to understand mechanics. Wish there was a bit more depth to the main mechanic.
Innovation: I got the feeling potential is still undiscovered here.
Theme: The bureau of impossible structures surely has the setting to be a strange place and the mechanic of the decision whether to allow or disallow implements the theme aswell... though I would have liked in both cases to increase the level of strangness, setting and mechanic implement the theme.
Visuals: There is very much going on here from the visual perspective. You've mixed quite a lot of different aesthestics, which could be more streamlined to have an overall consistant style. The sizes of the pixels used for the pixel art differ (rule book vs stamps), the fonts are mixed between basic pixelated and more styled (dialogue or B.I.S. Sign vs. clock numbers) and the wall & desk are either very fine detailed or rather made with a non-pixel focused tooling. Also the animation for people moving to the counter looked like they where takin window panes with them.
Audio: The tune was catchy, suitable for a long office day - but a bit loud, wished there was a volume slider at the start.
Glory to Arstoczka!
Playing this game felt so much nostalgic because of the Arstotzka! Also great game to play, had so much fun!
Really cool twist on a kind of "Papers Please" style game. Like the art style and overall vibes. Nice work!
Thankyouu :))
The music fit the game style quite well. I liked the premise. It didn't really seem like speed was much of a factor, some external pressure would add a lot to the game. It's a great start though and impressive for a week of work! Great work!
The main goal was to have a day-like vibe like in the original game where you had to finish a set amount before the day was over but worked on the other stuff a bit too long that I didn't get to finalize the day actually ending
But this would be on my list when I come back to development
Thanks for playing!