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A jam submission

Chaos JanitorView game page

Submitted by Senatrius — 1 day, 16 hours before the deadline
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Chaos Janitor's itch.io page

Results

CriteriaRankScore*Raw Score
Playability (Gameplay and technical stability)#43.5383.538
Sound (Audio, music, sfx, cohesion between them)#92.9232.923
Heart (Overall love put into the game)#113.3083.308
Immersion (Usage of theme, incorporation of atmosphere)#122.7692.769
Overall#123.0513.051
Originality (Innovation and creative use of systems)#132.9232.923
Look (Visual fidelity, art direction, aesthetics)#152.8462.846

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Nice game! Only problem for me was a lack of some kind of minimap or something, because markers show only location, but not distance. So it was frustraiting to see a dead end because a wall is blocking another zone and you have to go back to the door that you used to get there. Other than that, awesome game!

Developer(+1)

Oh yes, in hindsight, a minimap would have been a good addition :) Thank you for playing!

Submitted

This is a fun game with a short but highly playable loop. 

I got lost a couple of times in the maze. I wish there was some way to identify on which section you are. Perhaps by some landmarks or some different tile colours. 

Developer

Thanks for the review! I was planning to add something like that, i even added colored strips to walls of each section, but then I ran out of time for the end of the jam so they just stayed as a visual flair and not as something to help player orient themselves. I might add something when I decide to update the game further for sure :)

Submitted

Very solid work here! The player knows exactly what to do and how to do it, right away. That's key, and you pulled it off nicely. 

I did start getting lost between elevators/etc, but I'm TERRIBLE at mazes in 3d. 

Submitted

I love the janitor 😄 — great animation! The navigation using arrows is handled really well; I found every objective right away 🙂Is it just me, or do the arrows fade depending on the distance to the objective? That was the impression I got. Either way, it’s a really nice little feature 😄Good job!

Developer

Yes, that was the last little feature I added with the time I had. Otherwise, in my testing, if I waited for 10+ modules to spawn, if all of them kept 100% opacity, it would become just unusable, haha :)