Project link: https://vhschmidt.itch.io/justanotheridle
Hi! I’ve been developing Just Another Idle for a while and have reached a point where the core systems feel solid. I’d love some honest feedback from people who’ve played it a bit.
What the game is (briefly)
A browser-based incremental with 10 skills (Woodcutting, Mining, Fishing, Combat, Smithing, Cooking, Fletching, Crafting, Agility, Enchanting), each going from level 1 to 99. You run up to 3 actions simultaneously, unlock skill trees, collect gear, socket gems for cross-skill bonuses, and prestige when ready.
What I’m specifically looking for feedback on
1. Skill progression pacing Some skills have noticeably fewer high-level actions than others. If you’ve reached level 60+ in any skill and felt like the content ran dry too early — or conversely felt overly grindy — I’d like to know which skill and roughly at what level it happened.
2. First-hour experience Does the early game feel too slow, too fast, or about right? The game has an 11-step tutorial — did it feel helpful, intrusive, or did it miss explaining anything important?
3. Complexity vs. accessibility There are quite a few layered systems (skill trees, gems, familiarity, mastery, prestige). Did any of them feel confusing or undiscoverable? Was there a point where you felt lost?
4. What kept you playing — or made you stop Honest answers here are the most useful. If you dropped the game, at what point and why?
I’m not looking for bug reports specifically (there’s a Discord for that: https://discord.gg/ngUBH2Uufh), but I’ll take anything. Thanks for your time!