This is problobly the most polished game in the jam because it's so simple, and that's not a bad thing it really works for the game. there's not much for me to say besides it's a really fun game and I feel like the normal mode should have had some type of challange like i timer, because as it is right now the normal mode and easy mode kind of blend in.
Play game
Hit Me, Capy, One More Time's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How polished were the game mechanics | #2 | 3.714 | 3.714 |
| Cohesiveness of game elements | #5 | 3.786 | 3.786 |
| Overall | #9 | 3.357 | 3.357 |
| Quality and fit of sounds and sound effects to the game | #11 | 3.357 | 3.357 |
| How well did game visuals follow the SNES style theme? | #11 | 3.071 | 3.071 |
| How well did the game follow the constraint | #11 | 2.857 | 2.857 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What's the strangest/funniest bug you encountered while making your game?
I would say, the bug, when jumping was no longer working and the capybara hovered above the crocodile.
Don't forget to add the title of the jam somewhere in your submission page!
It's on the site: "Super Nintendo Style Graphics Jam #2".


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