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Re-Purposing Tutorial Code. Yay or Nay?

A topic by ColdinD created Mar 02, 2026 Views: 145 Replies: 2
Viewing posts 1 to 2
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I plan to use the engine crafted through the TCOD tutorial as the base of my game. Presuming I consider my submission to be successful, it will look-and hopefully-play nothing like the result of following the tutorial. I intend to put the week or so I have spent noodling through ray-casting math until I could actually follow it to good use.

My question is this: I want to stick within the spirit of the jam! Would using the files for that that I have already assembled and compatibility/bug tested be using pre-existing resources, or is that a shade too far.

If it's just not right I'll be- if not happy to- willing to follow the tutorial again to make sure my submission is right in the eyes of the (7DRL)Lord.

Submitted

Welcome to the challenge!

I'm no 7DRL Lord, but working from existing code is usually fine. Just make sure it's clearly stayed in the game description.

That's the solution I was leaning towards. feels appropriate.