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Marilulu: Escape from Horny Jail's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Play | #5 | 4.303 | 4.303 |
| Aesthetic | #9 | 4.364 | 4.364 |
| Horny | #13 | 3.879 | 3.879 |
| Overall | #15 | 3.436 | 3.436 |
| Ambition | #17 | 3.697 | 3.697 |
| Harmony | #24 | 3.455 | 3.455 |
| Stealth | #26 | 2.939 | 2.939 |
| Narrative | #27 | 3.242 | 3.242 |
| Sound | #32 | 2.879 | 2.879 |
| Novelty | #40 | 3.000 | 3.000 |
| Kink | #43 | 2.606 | 2.606 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Wow that was fun. Really like the artstyle and the gameplay is really solid. If you ever come back to it I wonder what shenanigans you could do with fusing giving you different abilities, feels like this could easily turn into a metroidvania platformer style thing.
The writing was my exact brand of silly, especially the interactions with stepping on them. Especially especially the game forcing you off when the freak is being freaky about it, lmao. Can’t blame them though, Marilulu is hot.
I'm glad someone noticed the special case when Marilulu decides to get off by herself, hahaha!
Thanks! We are still working on it so, yes, the idea is to make a metroidvania kind of thing, with different abilities for some special fusions.
I'm happy you liked it! :D
Wow this is great! I've never been a fan of sticky wall clings in platformers, but this works with that mechanic pretty well. Everything being one color in the background makes for some striking style, but it took me a while to recognize the spikes as spikes instead of just some background fluff, especially when it's a very small area. Played for quite a while, but gave up after failing that big vertical section on the left side over and over, I'm not great at platformers.
Alternate dialogue when standing on their head is consistently funny.
Marilulu is cute as hell! Really tight platforming with a moderately tricky challenge in the final two captives. Really cute scenes make it worth it though ♥
I adore their little gameboys.
Really fun little platformer with great animations! I like the dark color theme, it makes the walls and obstacles pop. Good controls and difficulty curve, there are plenty of challenging jumps but not too much frustration. The sound effects are nice and playful, some music could be a good addition if you find anything fitting. The fusion mechanic that gets teased at the end sounds really interesting, I hope you'll update the game to add it as a full feature someday!
Loved it! I would love some kind of gallery feature to see the (incredibly good) animations you’ve previously seen before. I think a respawn after the animation would have been good too although, and some ambient sound/music would be nice too (maybe some extra sounds for the fusion animations, they seemed oddly quiet next to the general platforming sounds). I love the character designs and the writing was fun too. Excellent work, I’ll be looking forward to anything more you do with this!
Thanks a lot!! I'm really glad you loved it! :D
We are still working on this and we plan to add a gallery, more sounds and music!
Just one question! What do you mean by a respawn after the animation?
Rather than having to hit the button, just automatically respawning after some set time, or maybe some set time after coming to a stop.
Oh, after the death animation! Ok, I'll add to the list of features to add!
Wow, loved this! Clean, snappy platforming that always felt good even in really tricky parts, and while I thought the "playable with one hand" idea was funny, it also worked really well! (wasd and space to jump felt most comfortable to me) I was playing with a cat demanding pets in my lap so it was a good fit lol. Initially I was a bit sad to have no music, but I ended up kind of liking the atmosphere for the cave setting, but I do think some ambient sound would still be a nice feature. The sex scenes about knocked me over though. DITHERING?! Amazing work! Only found five of the eight wetlanders (because I lost count and thought maybe I had them all already heh) but I liked the game so much I want to go back in and find the rest. Hope you keep working on it, you made a great start!
I didn't think about it while deciding the control scheme, but you are right: it's great for people with cats!
We are planning on features for a post-jam version, and we are thinking about what kind of music we want to include, now that we're gonna have more time!
I'm the programmer writing now, and when I got the art to put in the game, that was my same reaction: "DITHERING!" I really love what Fluffy, my artist friend, made for the game!
I think I'm also gonna include a map for the next version, so you can see where are the Wetlanders you already got!
I'm really happy you liked it and want to find the ones you missed! We are gonna keep working on it! (And I hope you keep working on your game, it's really cool!)
Interesting, I found 7 out of the 8 of them, is really well made those animations even if some are just a re-colored version.
The animations for the sex scenes are super pretty! The shading and pixel art for them looks phenomenal. I liked that the platforming was tricky, but I never found myself getting particularly stuck.I think it would've been nice to instantly respawn, or at least automatically after the death animation plays, since having to press E every time to respawn felt like it interrupted the flow. I also wish the fusion mechanic was utilized a bit more in gameplay, since its only teased at in the ending. Overall, would love to see this project continued!
Thanks! Even tough I designed the cave while crunching and frankly losing my mind a little, I'm so glad it wasn't too difficult.
The automatic respawn after the dead animation could be a good idea. I'm gonna try adding it for the next version of the game, and see how it feels. But honestly I like that in this version you die and remain dead on screen until you press a button, like in the first Prince of Persia (if I remember correctly). But if it makes the flow better, I could at least make an automatic respawn after she hits the floor and one second passes. I'm gonna see how that feels.
And yes, we wanted to make more use of the fusion mechanic. Originally, the idea was that you could fuse with Trent (the final character you encounter) and keep playing a bit more, and then be able to access places that are inaccesible for Marilulu in her usual form. But, alas! we ran out of time.
We are gonna continue developing the game to add playable fusions which will grant different abilities to the player! But that after the voting period is done, and after some rest!
I'm super glad you enjoyed it! And thanks a lot for the feedback!!! ❤️
Oh this is a nice precision platformer - the wall slide took a bit of getting used to but every death truly felt fair. Snappy controls, and an in-game art style that is no more complicated than it needs to be; it takes skill to know how to restrain in that way and it pays off! I liked the campiness of the dialogue, and the animated sex scenes were fantastic - I was a bit sad when a few of them repeated, but considering the quality of them for a game jam I can hardly fault the re-use.
I think the one frustrating bit was accidentally triggering the end of the game; I went to that mouse man with the intention of pathing up to the final NPC, and it felt kind of shitty for being locked out of a 100% because of my own curiosity right at the end. Was definitely sad I didn’t get to use the small form before the end of the demo either, and while I’m not mad a map wasn’t around I think it may make navigating the game a bit easier. All in all, all my feedback basically boils down to “I wasn’t done with this yet” - hope to see you guys do more with this!!
Thanks a lot! I'm happy you liked it!
I'm glad you enjoyed the dialog. It was one of the last things I added to the game, and I didn't have a lot of time to write it, but I tried to give each of the characters some personality.
I debated with myself whether I should leave some kind of warning before getting to Trent, the mouse, but I ended up deciding that it would add "re-play value" if the player had to do a second run of the game knowing to find all the Wetlanders first. Probably that was not the best move. Maybe I could simply have made him say something like "Hey, I'm the end of the game! So... did you unchain all of the other guys before getting to me?". I suppose I didn't want to break the immersion by breaking the 4th wall like that... which I totally did anyway by explicitly stating the end was a cliffhanger, oops.
Anyway, the original idea was that the player was going to be able to play as a Marilulu-Trent fusion and discover new sections of the cave only accessible by using that small form. But I was running out of time and couldn't implement that. It's something that we have planned for a bigger version of the game, though!
Oh, also, the map is another thing I cut for time. But I want to add one, specially for when the cave gets bigger.
Again, thanks for your review and feedback! ❤️
Your game already breaks the 4th wall in a couple of places, so I’m surprised that you were worried about doing that here!
Definitely figured the smaller form not being present was a “Shit, we ran out of time” situation since you already had the sprite - delighted that a map also fell into that category!
Really hope that larger version comes to fruition, I’ll be excited to play it!
Had a hard time with this one since I'm not the best at precision platformers but I did what I could. I like the character design a lot and was pretty charmed by the look & setup. I also think a map would have been helpful, as well as being able to switch which person is your current checkpoint? Would probably be a good vector for revisiting the intimate scenes as well.
Thank you!
Hi Bawdy! Thanks for playing!
Yes, I wanted to include a map, but I didn't have time to finish it! We'll probably add it when we release a new version of the game after voting is over.
Actually, you can totally change your current checkpoint! Every time you interact with one of the Wetlanders, they become the active checkpoint! But in this version you can only see the special animation the first time you encounter them. I think I will also change that for the next version, including the possibility to, well, have sex with them again if you want to— possibly after asking the player if they want to see it again.
Thank you again for playing, and for the review! :D
The wall hang mechanic felt really good throughout the game. I think the vertical section felt a little long from its checkpoint, that one had me locked down the most. But damn the sex scenes were so well done! I love some carefully rendered pixel art porn. And the little jester creature is very cute I would love to see more!
Thanks! I stole that wall hang mechanic and some ideas from a game called Knytt, to be honest. But I spent a lot of time implementing it and testing it.
I decided to make that vertical section a bit longer, as it is the last section of the game before reaching the end. And I almost didn't add that last checkpoint at the top! But I think that would have been too... evil, haha!
I love our little jester so much. Each time Fluffy, the artist, sent me new art for her animations, I got so happy!
Thanks again for playing! I'm really glad you liked it!
One handed platformer is genius. Very pretty and fun! The sound design wasn't for me but the polish made it worth it. I wish that the merging had more of an effect on sprite design and platforming feel, so that the fusion element would be more than the checkpoint system. Some of the character writing could also be punched up to harmonize with the animation chosen for each character. Overall it has a strong, tight feel and a sense of delightful polish
Thanks a lot! I'm glad you liked the way I designed the control scheme to be playable with just one hand, just in case the player wants to have the other hand free to do something else (like grab a coffee, draw a map for the cave, or something innocent like that).
I think the sound design could use some work too. I like the idea of having "8-bit sounds", as I think it goes well with the aesthetics. But it still needs music, maybe some ambient sounds.
The initial idea was to have a more in-depth fusing mechanic, allowing the player to fuse with different characters to gain their abilities, but we ran out of time, so only the checkpoints were implemented. But we want to start adding all that for future versions! Our idea is to start with a Trent-Marilulu fusion (Trent is the mouse). In this state, the player should be able to access places only a small creature could get into, or maybe even go through bar doors.
Thanks for playing and for the feedback!!!
Cool to have a platformer enjoyable with one hand x)
The controls are smooth and precise, though I think having the checkpoints a teeny tiny bit closer to each other would have been nice. Not that the game is difficult, but it would avoid having to redo long sections we've already done easily.
Good job for a first jam :)
This was a really nice surprise. The platform gameplay was already good, but I wasn't really expecting the ANIMATED cutscenes. Really good stuff. I will say, however, that having a map would have been tremendously welcomed. :-P Regardless, a really good game that I want to se more of. Those cliffhangers, man!!
Hi! We are so happy you liked it! And so glad you reached the "end" haha!
Yes, I wanted to include a map, but I didn't have enough time to code it. But surely the game it's gonna have one in a post-jam version!
The platforming was super sleek and enjoyable! Loved the sex scenes, would have enjoyed a more more of everything body and kink-wise but it was nice that the MC knows what she likes.
Great game, thanks :>
Woah, this was a very good game! The visuals are simple, but I think that honestly adds to the experience.
The animations were very good too! I particularly liked the one that happens with the light orange wetlanders!~ (That angle is one of my favourites!~)
The platforming is tight, and every gameover was caused by a mistake on my part, not due to any form of bug/jank.
If you ever end up working on this more, I'd love to see where you take it!~
Thanks! We are really glad you liked it!
My favorite is the green one, hehehe~ (But I also really like the angle for the light orange one)
We are still working on this! We are already planning what to include in the next version :D
What an enjoyable experience...
I had a wonderful time playing this game!
And the scenes were the cherri on top, smooth and cute, yet erotic and alluring.
Nice game :P
Oh man I do love me a good precision platformer. Great movement, it most reminded me of games like Knytt Stories, with maybe a little VVVVVV in there too. Love the lo-fi aesthetic in all the cutscenes! (Also, found all the Wetlanders!)
Hi! Fefi here! Yes, actually the first Knytt game was a big influence on the design!
Thanks for playing the game and I'm glad you found all the Wetlanders! :D
I had fun trying to execute some of the platforming towards the end. I kept dying in some of the final areas closer to Trent (I think that was the mouses name) but it was well worth finally getting to the end. Full of whimsy, dialogue is fun, the scenes are also really good. yippieeee
Thank you! Glad you enjoyed it! Yippieeeeee!
The aesthetics of this game rock. Narrative-wise it's pretty straightforward but compelling. The way the intimacy scenes are rendered is really something else, super inspiring work done there. The platforming is really responsive and solid too! Sweet work on this ^^
Thanks a lot! We are super happy you liked it! :D
To see someone think it's inspiring work makes all the effort worth it ^u^