what an experience
bless u pickledoge your games are always a treat. i feel like you've invented the hornypasta. big fan of the "aaa"
| Criteria | Rank | Score* | Raw Score |
| Sound | #31 | 2.913 | 2.913 |
| Stealth | #34 | 2.348 | 2.348 |
| Play | #35 | 2.870 | 2.870 |
| Novelty | #37 | 3.174 | 3.174 |
| Horny | #41 | 2.826 | 2.826 |
| Aesthetic | #45 | 2.957 | 2.957 |
| Kink | #50 | 2.130 | 2.130 |
| Narrative | #56 | 1.478 | 1.478 |
| Ambition | #56 | 2.348 | 2.348 |
| Overall | #57 | 2.530 | 2.530 |
| Harmony | #59 | 2.261 | 2.261 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Stuff you didn't do during the jam
Various second life assets were used in the screenshots used for the "prize art" in the game and the photos took place in my second life house which existed prior to this jam. I took various CC0 Audio samples and graphics from freesound, wikimedia commons, and Flickr
i like that the scares in the game feel more like a friend/partner doing a little fakeout scare than, like, a serious jump scare. i think it makes the game feel more sexy too, like we are literally playing with this character in a sort of teasing way (or maybe vice versa).
on the itch page, the button for the crystal level is obscured by the four itch buttons in the top-right corner. some level geometry is also sometimes obscured by these. i decided to just zoom out, although something like a fullscreen mode could also address that.
the levels themselves were a little tricky but i got through em all. for me the rain level was probably easier than the previous two as there weren't any super tight corridors. i really like the collage appearance of the game and the crystal level especially.
My laptop screen is a bit too small but it was honestly kind of a fun additional challenge to have to move the maze around with the scroll wheel while managing the cursor placement at the same time...until I got to the rain level and it got too hard lol. Zooming out let me finish though! Really neat concept and nice execution, I think there are a lot of places you could take this idea, and I love the silly chaotic vibe!
Ah, this takes me back to the simple days of flash. I liked the character and all the scenes with her. I appreciate this didn't copy the ol' days of [EXTREMELY LOUD SCREAMER].
i tried a couple times to cheat on the maze, no luck, i did end up completing the game. pretty neat
Kind of nostalgic actually, I liked how the game didn't take itself seriously at all. I agree with Lupanar that the background and foreground were sometimes hard to tell apart-- most specifically in levels 2 & 4 (bg is too bright in 2 & there's some dark lines in the bg of 4 that can be confused for maze lines). Had fun with this one tho!
Cool to see an impossible maze clone. The only really bad thing I have to note is the playable area and the backgrounds are often indistinguishable from one another, and it makes it a bit hard to read what's going on. Good job though, would have loved to see more levels with increasing complexity.
This was so funny and cute. The voice was way too high for me to be scared and I bypassed the resolution issue by playing at 60% its size. Not a fantastic idea but it made this challenging haha
The monster was cute and hot and the difficulty was very well balanced!
Short and fun, the perfect length and challenge ramp to keep players engaged enough to get all of the prizes! The assorted assets all feel fitting for the sort of half-chaotic tone you're trying to set.
I got trolled by my small monitor.
I coudnt make it til the end for my resolution.
The levels I did played were bizarre in a charming way.
Buying into the narrative:
Daphne tries way too hard to scare you, it's kind of cute the hoops she jumps just to get "you" to jump.
woaaaa this is so scary im aaaaaaaaaaaa
it was really funny, great job
Interesting concept! I like that the lose screen+sound wasn't too scary, but could still take me by surprise if i wasn't paying enough attention. I think the game could benefit by having a fullscreen toggle for a more immersive experience, as well as a custom mouse cursor as a hitbox indicator.
This is like what i'd see if hypnospace outlaw had a 18+ section <3
A rather silly game overall (but that's good!). I did get some laughs out of some screens, especially the water one with the jpegs of lake life scattered about. It's fun, short, and doesn't take itself too seriously. I enjoyed it as a novel short form experience.
Despite how rough this game is conceptually, I was honestly doubling over laughing at the little high-pitched voice lines on the victory screen. An incredibly unique aesthetic, very memorable, such a shame there isn't a rating for humour! Full of charm.
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