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Idea Screening - Pocket Dimension

A topic by Jameslrdnr created Mar 03, 2026 Views: 157 Replies: 1
Viewing posts 1 to 2

Howdy mods!


I wanted to ask in here before I got cracking away at this in case this is a non starter at the get go. I know this is a "classic" Rougelike jam, but it also encourages innovation. Concept is below, let me know what you think!


Title: Pocket Dimension

Idea: Pool/Billiards, but rougelike

  • Player gets a single shot, then enemies/environment goes (Turn based)
  • After you clear the room, choose your exit (Different Pockets on the board)
  • 3 types of pickups
    • new pool cues (different power for shots, more damage, etc)
    • new pool cue balls (flaming, fast, bouncy, etc)
    • consumable 1 time use (chalk, aiming line for critical shot, reposition, etc
  • hazards on the table
    • spikes to deal damage
    • sandy areas to slow you
    • walls in certain areas
    • bumpers for random bounces
  • killing enemies/clearing rooms/looting chests give pieces of 8 (currency)
    • X amount can be combined into an "8 Ball" which is a life
    • can be used for any currency purpose?

Where it fails to meet the classic is in the grid based environment and in pure RPG elements. I do not plan on having classic stats, besides those of the cue and ball (maybe that counts?).


(may remove scope due to time constraints) I just want to know if this is too "on the line" before I start trying to put it together. Let me know!

Submitted

I'm not a mod, but judging from previous years' entries this will be fine.