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How Scars work Mechanically

A topic by Ben H2O created Mar 03, 2026 Views: 118 Replies: 2
Viewing posts 1 to 3

I see that monsters now have Scars associated with them. Mechanically is this based on Pg 27 of the core rules, and if that monster manages to topple their Doomstack, the PC would then have this condition for the rest of the adventure?

Host (3 edits)

Yes, as I was working through the Dungeon Bestiary, and was making dedicated monsters vs just the random tables in the core rules, I realized that having a specific Scar stat for when players have a topple - and then recover, made a lot of sense. I should note that it is a permanent scar for the rest of their lives, as well as the permanent Doom Die that they will have.

I think it adds to the flavor to both the monster and character, and is one less thing that the Doomsayer needs to worry about.

I am always hesitant to add extra rules to the minimalist game, but this seemed like a win-win.

What do you think?

As a fan of characters getting permanent conditions and mutations it sounds good to me. Just wanted to clarify since it was a change from the monsters I'd seen so far.